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* chore(ci): deploy docs from trunkValentin Popov11 days1-1/+1
* fix: preserve material samples across frame retriesValentin Popov11 days4-170/+489
* Preserve pending camera pose on viewport retryValentin Popov11 days3-73/+394
* perf(render): skip redundant draw-order rebuildsValentin Popov11 days1-4/+189
* fix(render): refresh viewport after swapchain recreationValentin Popov11 days3-150/+562
* fix(render): use view-dependent sky fog colorValentin Popov11 days3-13/+55
* fix(camera): preserve free-flight terrain clearanceValentin Popov12 days2-1/+119
* Support parented camera capture matricesValentin Popov12 days5-107/+1706
* Update controlled component geometry and mountsValentin Popov12 days2-20/+764
* Parse CTLD initial effect group selectorValentin Popov12 days3-2/+85
* Sample initial component control posesValentin Popov12 days2-16/+247
* feat(assets): load FX materials from selected archiveValentin Popov12 days1-6/+108
* fix(render): honor terrain base-only face flagsValentin Popov12 days7-23/+96
* feat(render): expose completed frame readbackValentin Popov12 days2-3/+31
* Test terrain LOD mapping and queriesValentin Popov12 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov12 days2-22/+62
* feat(assets): load native BAS geometry for placementsValentin Popov12 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov12 days1-3/+58
* feat(render): upload dynamic point lights per frameValentin Popov12 days8-55/+575
* feat(assets): sample component control timelinesValentin Popov12 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov12 days2-1/+30
* feat(fx): evaluate generic Op1 point lightsValentin Popov12 days2-27/+366
* feat(fx): evaluate native Op8 smoke emittersValentin Popov12 days3-0/+1389
* fix(render): honor native shadow caster defaultsValentin Popov12 days2-10/+33
* feat(terrain): build BAS basement foundationsValentin Popov12 days4-24/+2970
* feat(fx): evaluate native Op7 particle poolsValentin Popov12 days3-0/+1477
* feat(material): sample normalized MAT0 phasesValentin Popov12 days2-0/+265
* feat(fx): evaluate native Op3 body typesValentin Popov12 days3-0/+995
* feat(fx): evaluate native generator mesh modesValentin Popov12 days3-0/+1448
* fix: align native MSH face cullingValentin Popov12 days2-11/+432
* fix: preserve native sky sprite screen depthValentin Popov12 days7-28/+221
* Match free-flight camera to native projectionValentin Popov12 days2-21/+161
* Use LOD0 for terrain queries and renderingValentin Popov12 days5-91/+649
* Fix sun sprite palette slotValentin Popov12 days2-7/+49
* docs: translate render frame referenceValentin Popov13 days2-171/+167
* docs: correct renderer source contractsValentin Popov13 days2-20/+31
* Accept finite negative material RGB coefficientsValentin Popov13 days2-14/+28
* Track the Rust workspace lockfileValentin Popov13 days2-1/+2307
* test: cover native material interpolation masksValentin Popov13 days1-0/+57
* Fix native alpha-test default referenceValentin Popov13 days3-10/+27
* Fix Indexed8 Texm palette decodingValentin Popov13 days1-4/+15
* Reject degenerate shadow receiversValentin Popov2026-10-161-7/+64
* Document bounded capture recoveryValentin Popov2026-10-111-1/+1
* Use named debugger access constantsValentin Popov2026-10-111-1/+2
* Fix native frame capture debugger cleanupValentin Popov2026-10-112-41/+350
* Load explicit component point listsValentin Popov2026-10-113-19/+533
* Parse native CTLD effect rowsValentin Popov2026-10-112-1/+493
* Fix FXID resource reference offsetsValentin Popov2026-10-112-36/+122
* Fix material categories and transparent background orderingValentin Popov2026-10-116-53/+496
* capture native fog consumer stateValentin Popov2026-10-112-7/+1012