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* chore(ci): remove Renovate push triggerValentin Popov16 hours1-3/+0
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* chore(ci): mirror Popov.link Renovate configValentin Popov16 hours4-9/+41
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* fix(ci): use configured GitHub Renovate secretValentin Popov16 hours1-1/+1
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* chore(ci): add Renovate workflowValentin Popov16 hours3-0/+32
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* chore(ci): deploy docs from trunkValentin Popov16 hours1-1/+1
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* fix: preserve material samples across frame retriesValentin Popov16 hours4-170/+489
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* Preserve pending camera pose on viewport retryValentin Popov17 hours3-73/+394
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* perf(render): skip redundant draw-order rebuildsValentin Popov18 hours1-4/+189
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* fix(render): refresh viewport after swapchain recreationValentin Popov18 hours3-150/+562
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* fix(render): use view-dependent sky fog colorValentin Popov18 hours3-13/+55
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* fix(camera): preserve free-flight terrain clearanceValentin Popov2 days2-1/+119
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* Support parented camera capture matricesValentin Popov2 days5-107/+1706
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* Update controlled component geometry and mountsValentin Popov2 days2-20/+764
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* Parse CTLD initial effect group selectorValentin Popov2 days3-2/+85
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* Sample initial component control posesValentin Popov2 days2-16/+247
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* feat(assets): load FX materials from selected archiveValentin Popov2 days1-6/+108
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* fix(render): honor terrain base-only face flagsValentin Popov2 days7-23/+96
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* feat(render): expose completed frame readbackValentin Popov2 days2-3/+31
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* Test terrain LOD mapping and queriesValentin Popov2 days2-8/+126
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov2 days2-22/+62
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* feat(assets): load native BAS geometry for placementsValentin Popov2 days3-25/+721
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* fix(terrain): preserve zero-area welded foundation facesValentin Popov2 days1-3/+58
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* feat(render): upload dynamic point lights per frameValentin Popov2 days8-55/+575
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* feat(assets): sample component control timelinesValentin Popov2 days2-78/+1108
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* fix(fx): preserve rain tails on zero-time framesValentin Popov2 days2-1/+30
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* feat(fx): evaluate generic Op1 point lightsValentin Popov2 days2-27/+366
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov2 days3-0/+1389
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* fix(render): honor native shadow caster defaultsValentin Popov2 days2-10/+33
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* feat(terrain): build BAS basement foundationsValentin Popov2 days4-24/+2970
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* feat(fx): evaluate native Op7 particle poolsValentin Popov2 days3-0/+1477
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* feat(material): sample normalized MAT0 phasesValentin Popov2 days2-0/+265
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* feat(fx): evaluate native Op3 body typesValentin Popov2 days3-0/+995
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* feat(fx): evaluate native generator mesh modesValentin Popov2 days3-0/+1448
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* fix: align native MSH face cullingValentin Popov2 days2-11/+432
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* fix: preserve native sky sprite screen depthValentin Popov2 days7-28/+221
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* Match free-flight camera to native projectionValentin Popov2 days2-21/+161
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* Use LOD0 for terrain queries and renderingValentin Popov2 days5-91/+649
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* Fix sun sprite palette slotValentin Popov2 days2-7/+49
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* docs: translate render frame referenceValentin Popov3 days2-171/+167
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* docs: correct renderer source contractsValentin Popov3 days2-20/+31
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* Accept finite negative material RGB coefficientsValentin Popov3 days2-14/+28
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* Track the Rust workspace lockfileValentin Popov3 days2-1/+2307
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* test: cover native material interpolation masksValentin Popov3 days1-0/+57
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* Fix native alpha-test default referenceValentin Popov3 days3-10/+27
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* Fix Indexed8 Texm palette decodingValentin Popov3 days1-4/+15
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* Reject degenerate shadow receiversValentin Popov5 days1-7/+64
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* Document bounded capture recoveryValentin Popov9 days1-1/+1
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* Use named debugger access constantsValentin Popov9 days1-1/+2
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* Fix native frame capture debugger cleanupValentin Popov9 days2-41/+350
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* Load explicit component point listsValentin Popov9 days3-19/+533
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