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path: root/adapters/fparkan-render-vulkan/shaders
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* fix(render): preserve object-local point lights on modelsValentin Popov5 hours2-4/+8
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* fix(render): use native shifted water reflection cameraValentin Popov11 hours2-6/+9
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* feat(render): animate water with native EMBM wavesValentin Popov13 hours4-4/+21
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* feat(render): add planar water reflectionsValentin Popov13 hours4-1/+17
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* fix(render): use native squared distance for vertex fogValentin Popov24 hours2-4/+5
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* fix(render): honor terrain base-only face flagsValentin Popov2026-10-182-1/+2
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* feat(render): upload dynamic point lights per frameValentin Popov2026-10-182-12/+24
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* fix: preserve native sky sprite screen depthValentin Popov2026-10-182-3/+6
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-114-10/+380
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-1/+0
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-185-3/+8
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* feat(vulkan): add alpha test shader pathValentin Popov2026-07-183-1/+8
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* feat(render): sample original TEXM in VulkanValentin Popov2026-07-185-2/+8
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* build(ci): fail closed on shader provenanceValentin Popov2026-06-253-1/+1
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* build(vulkan-shaders): target vulkan 1.1 manifestsValentin Popov2026-06-251-1/+1
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* feat(vulkan-smoke): pin shader manifest provenanceValentin Popov2026-06-251-0/+1
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* feat(stage0): close native smoke acceptance gateValentin Popov2026-06-254-0/+19