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path: root/adapters/fparkan-render-vulkan/src/asset_mesh.rs
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* feat(render): preview explicit animation framesValentin Popov2026-07-181-2/+75
* feat(render): apply placement in xy previewValentin Popov2026-07-181-0/+58
* feat(terrain): bind map base texturesValentin Popov2026-07-181-13/+72
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-11/+11
* feat(render): apply static node fallback posesValentin Popov2026-07-181-2/+256
* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+2
* feat(render): select static model LOD slotsValentin Popov2026-07-181-4/+99
* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-0/+58
* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-7/+56
* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-8/+8
* feat(render): retain source world geometryValentin Popov2026-07-181-10/+180
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-181-7/+15
* fix(render): project static scene on xy planeValentin Popov2026-07-181-42/+42
* feat(render): compose terrain with preview rootValentin Popov2026-07-181-92/+183
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-0/+145
* feat(vulkan): add alpha test shader pathValentin Popov2026-07-181-0/+4
* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-181-0/+5
* feat(render): bind materials per mesh batchValentin Popov2026-07-181-0/+35
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-2/+20
* fix(render): use original MSH UV scaleValentin Popov2026-07-181-8/+28
* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-0/+7
* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-0/+161