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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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path:
root
/
adapters
/
fparkan-render-vulkan
/
src
/
asset_mesh.rs
Commit message (
Expand
)
Author
Age
Files
Lines
*
feat(render): apply static node fallback poses
Valentin Popov
2026-07-18
1
-2
/
+256
*
feat(msh): retain static node animation data
Valentin Popov
2026-07-18
1
-0
/
+2
*
feat(render): select static model LOD slots
Valentin Popov
2026-07-18
1
-4
/
+99
*
feat(render): diagnose captured camera clipping
Valentin Popov
2026-07-18
1
-0
/
+58
*
feat(render): apply recovered TMA orientation
Valentin Popov
2026-07-18
1
-7
/
+56
*
feat(render): support full-scene 32-bit indices
Valentin Popov
2026-07-18
1
-8
/
+8
*
feat(render): retain source world geometry
Valentin Popov
2026-07-18
1
-10
/
+180
*
feat(render): bridge legacy camera to Vulkan
Valentin Popov
2026-07-18
1
-7
/
+15
*
fix(render): project static scene on xy plane
Valentin Popov
2026-07-18
1
-42
/
+42
*
feat(render): compose terrain with preview root
Valentin Popov
2026-07-18
1
-92
/
+183
*
feat(vulkan): draw original terrain geometry
Valentin Popov
2026-07-18
1
-0
/
+145
*
feat(vulkan): add alpha test shader path
Valentin Popov
2026-07-18
1
-0
/
+4
*
feat(vulkan): cache pipeline variants by state key
Valentin Popov
2026-07-18
1
-0
/
+5
*
feat(render): bind materials per mesh batch
Valentin Popov
2026-07-18
1
-0
/
+35
*
feat(render): preserve original mesh batch draws
Valentin Popov
2026-07-18
1
-2
/
+20
*
fix(render): use original MSH UV scale
Valentin Popov
2026-07-18
1
-8
/
+28
*
feat(render): sample original TEXM in Vulkan
Valentin Popov
2026-07-18
1
-0
/
+7
*
feat(render): draw original MSH through Vulkan
Valentin Popov
2026-07-18
1
-0
/
+161