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path: root/adapters/fparkan-render-vulkan/src/asset_mesh.rs
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* Fix terrain height and native frame captureValentin Popov6 days1-62/+9
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov6 days1-33/+901
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-1/+0
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(render): preview explicit animation framesValentin Popov2026-07-181-2/+75
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* feat(render): apply placement in xy previewValentin Popov2026-07-181-0/+58
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* feat(terrain): bind map base texturesValentin Popov2026-07-181-13/+72
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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-11/+11
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-2/+256
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* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+2
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* feat(render): select static model LOD slotsValentin Popov2026-07-181-4/+99
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* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-0/+58
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-7/+56
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* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-8/+8
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* feat(render): retain source world geometryValentin Popov2026-07-181-10/+180
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* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-181-7/+15
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* fix(render): project static scene on xy planeValentin Popov2026-07-181-42/+42
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* feat(render): compose terrain with preview rootValentin Popov2026-07-181-92/+183
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* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-0/+145
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* feat(vulkan): add alpha test shader pathValentin Popov2026-07-181-0/+4
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* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-181-0/+5
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* feat(render): bind materials per mesh batchValentin Popov2026-07-181-0/+35
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* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-2/+20
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* fix(render): use original MSH UV scaleValentin Popov2026-07-181-8/+28
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* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-0/+7
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* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-0/+161