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path: root/adapters/fparkan-render-vulkan
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* Fix material categories and transparent background orderingValentin Popov6 days2-37/+282
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* Fix terrain height and native frame captureValentin Popov6 days2-63/+9
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov6 days12-315/+4534
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-0617-1227/+125
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(render): preview explicit animation framesValentin Popov2026-07-183-6/+79
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* fix(render): export final Vulkan readback imageValentin Popov2026-07-182-11/+45
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* feat(render): apply placement in xy previewValentin Popov2026-07-182-1/+61
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* feat(terrain): bind map base texturesValentin Popov2026-07-181-13/+72
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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-11/+11
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* feat(render): apply static node fallback posesValentin Popov2026-07-183-2/+260
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* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+2
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* feat(render): select static model LOD slotsValentin Popov2026-07-181-4/+99
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* fix(render): match Ngi32 camera matricesValentin Popov2026-07-181-1/+1
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* feat(render): diagnose captured camera clippingValentin Popov2026-07-182-3/+61
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-182-9/+59
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* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-184-16/+16
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* feat(render): support per-frame camera updatesValentin Popov2026-07-182-3/+59
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* feat(render): retain source world geometryValentin Popov2026-07-182-13/+184
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* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-1813-41/+184
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* fix(render): project static scene on xy planeValentin Popov2026-07-182-45/+45
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* feat(render): compose terrain with preview rootValentin Popov2026-07-182-93/+186
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* fix(vulkan): label readback image formatsValentin Popov2026-07-182-0/+5
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* feat(vulkan): export readback artifactsValentin Popov2026-07-183-22/+49
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* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-185-9/+205
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* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-186-3/+42
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* feat(vulkan): draw original terrain geometryValentin Popov2026-07-183-1/+149
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* feat(vulkan): add alpha test shader pathValentin Popov2026-07-1810-13/+67
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* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-185-21/+257
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* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-182-5/+58
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* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-184-21/+131
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* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-1/+4
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* feat(render): bind materials per mesh batchValentin Popov2026-07-185-61/+225
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* feat(render): preserve original mesh batch drawsValentin Popov2026-07-184-9/+73
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* fix(render): use original MSH UV scaleValentin Popov2026-07-181-8/+28
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* feat(render): sample original TEXM in VulkanValentin Popov2026-07-1813-38/+304
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* feat(render): upload original TEXM to VulkanValentin Popov2026-07-184-16/+357
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* feat(render): draw original MSH through VulkanValentin Popov2026-07-184-1/+168
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* feat(render): accept static indexed Vulkan meshesValentin Popov2026-07-184-40/+156
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* fix(stage0): require Windows native smokeValentin Popov2026-07-181-1/+3
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* build(deps): pin internal path dependency versionsValentin Popov2026-07-181-3/+3
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* fix(clippy): address Rust 1.97 lintsValentin Popov2026-07-182-12/+7
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* style: format workspace with Rust 1.97Valentin Popov2026-07-181-1/+8
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* feat(stage2): persist prepared mission assets and reportsValentin Popov2026-07-031-0/+1
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* fix(vulkan): capture shutdown validation after owner dropValentin Popov2026-07-031-26/+21
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* fix(smoke): capture final validation after explicit shutdownValentin Popov2026-06-253-12/+131
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* build(ci): fail closed on shader provenanceValentin Popov2026-06-255-8/+8
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* fix(stage0-ci): satisfy strict clippy gatesValentin Popov2026-06-255-12/+11
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* fix(vulkan-policy): report sampled formats and limitsValentin Popov2026-06-253-5/+144
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* fix(vulkan-policy): gate requested depth formatsValentin Popov2026-06-257-31/+232
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* fix(vulkan-smoke): track bootstrap timeout evidenceValentin Popov2026-06-253-2/+98
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