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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-11/+11
* feat(render): apply static node fallback posesValentin Popov2026-07-183-2/+260
* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+2
* feat(render): select static model LOD slotsValentin Popov2026-07-181-4/+99
* fix(render): match Ngi32 camera matricesValentin Popov2026-07-181-1/+1
* feat(render): diagnose captured camera clippingValentin Popov2026-07-182-3/+61
* feat(render): apply recovered TMA orientationValentin Popov2026-07-182-9/+59
* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-184-16/+16
* feat(render): support per-frame camera updatesValentin Popov2026-07-182-3/+59
* feat(render): retain source world geometryValentin Popov2026-07-182-13/+184
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-1813-41/+184
* fix(render): project static scene on xy planeValentin Popov2026-07-182-45/+45
* feat(render): compose terrain with preview rootValentin Popov2026-07-182-93/+186
* fix(vulkan): label readback image formatsValentin Popov2026-07-182-0/+5
* feat(vulkan): export readback artifactsValentin Popov2026-07-183-22/+49
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-185-9/+205
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-186-3/+42
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-183-1/+149
* feat(vulkan): add alpha test shader pathValentin Popov2026-07-1810-13/+67
* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-185-21/+257
* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-182-5/+58
* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-184-21/+131
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-1/+4
* feat(render): bind materials per mesh batchValentin Popov2026-07-185-61/+225
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-184-9/+73
* fix(render): use original MSH UV scaleValentin Popov2026-07-181-8/+28
* feat(render): sample original TEXM in VulkanValentin Popov2026-07-1813-38/+304
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-184-16/+357
* feat(render): draw original MSH through VulkanValentin Popov2026-07-184-1/+168
* feat(render): accept static indexed Vulkan meshesValentin Popov2026-07-184-40/+156
* fix(stage0): require Windows native smokeValentin Popov2026-07-181-1/+3
* build(platform): restrict runtime scope to WindowsValentin Popov2026-07-181-1/+1
* build(deps): harden winit feature graphValentin Popov2026-07-181-1/+1
* build(deps): pin internal path dependency versionsValentin Popov2026-07-182-4/+4
* fix(clippy): address Rust 1.97 lintsValentin Popov2026-07-182-12/+7
* style: format workspace with Rust 1.97Valentin Popov2026-07-181-1/+8
* feat(stage2): persist prepared mission assets and reportsValentin Popov2026-07-031-0/+1
* fix(vulkan): capture shutdown validation after owner dropValentin Popov2026-07-031-26/+21
* fix(smoke): capture final validation after explicit shutdownValentin Popov2026-06-253-12/+131
* build(ci): fail closed on shader provenanceValentin Popov2026-06-255-8/+8
* fix(stage0-ci): satisfy strict clippy gatesValentin Popov2026-06-255-12/+11
* fix(vulkan-policy): report sampled formats and limitsValentin Popov2026-06-253-5/+144
* fix(vulkan-policy): gate requested depth formatsValentin Popov2026-06-257-31/+232
* fix(vulkan-smoke): track bootstrap timeout evidenceValentin Popov2026-06-253-2/+98
* fix(vulkan-smoke): harden timeout and ci closureValentin Popov2026-06-252-3/+6
* refactor(vulkan-policy): narrow unsafe module boundariesValentin Popov2026-06-251-1/+0
* feat(vulkan-policy): report rejected device diagnosticsValentin Popov2026-06-252-10/+64
* feat(platform-winit): bridge native window eventsValentin Popov2026-06-251-0/+43
* feat(platform-winit): apply lifecycle state updatesValentin Popov2026-06-251-0/+64
* build(vulkan-shaders): target vulkan 1.1 manifestsValentin Popov2026-06-253-7/+7