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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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path:
root
/
apps
/
fparkan-game
/
src
/
main.rs
Commit message (
Expand
)
Author
Age
Files
Lines
*
feat(fx): animate native point light color and radius jitter
Valentin Popov
7 hours
1
-7
/
+33
*
fix(render): preserve object-local point lights on models
Valentin Popov
7 hours
1
-14
/
+55
*
feat(fx): track phase and restart per effect instance
Valentin Popov
7 hours
1
-143
/
+149
*
fix(render): match native packet distance approximation
Valentin Popov
8 hours
1
-21
/
+99
*
fix(game): render terrain without placed object meshes
Valentin Popov
10 hours
1
-4
/
+29
*
chore(render): report unexpanded ambient effects
Valentin Popov
12 hours
1
-6
/
+36
*
chore(render): expose unused vertex color coverage
Valentin Popov
14 hours
1
-0
/
+1
*
feat(render): animate water with native EMBM waves
Valentin Popov
14 hours
1
-6
/
+46
*
feat(render): add planar water reflections
Valentin Popov
15 hours
1
-5
/
+19
*
chore(render): expose unverified special terrain passes
Valentin Popov
18 hours
1
-0
/
+6
*
perf(render): prewarm pipeline variants with a Vulkan cache
Valentin Popov
19 hours
1
-0
/
+4
*
perf(render): share identical material texture images
Valentin Popov
19 hours
1
-0
/
+6
*
perf(render): retain static mesh prefixes between frames
Valentin Popov
19 hours
1
-1
/
+22
*
fix(render): animate sky layers on the native UV clock
Valentin Popov
20 hours
1
-1
/
+59
*
fix(render): select terrain LOD from native camera cells
Valentin Popov
20 hours
1
-11
/
+43
*
fix(capture): replay the projection used by world geometry
Valentin Popov
21 hours
1
-158
/
+8
*
fix(render): select native Land2 multitexture variants
Valentin Popov
22 hours
1
-7
/
+80
*
feat(fx): play ambient Control sound commands
Valentin Popov
22 hours
1
-21
/
+117
*
fix(render): use native squared distance for vertex fog
Valentin Popov
25 hours
1
-3
/
+4
*
fix(render): scale Control light radius with emitter transform
Valentin Popov
26 hours
1
-0
/
+14
*
fix(render): fade MSH portals with camera distance
Valentin Popov
27 hours
1
-25
/
+96
*
feat(render): integrate Control effects and animated world scene
Valentin Popov
27 hours
1
-2365
/
+8004
*
feat(app): constrain free-flight movement by building meshes
Valentin Popov
43 hours
1
-20
/
+1112
*
fix(render): hide native zero-alpha MSH batches
Valentin Popov
45 hours
1
-3
/
+87
*
feat(msh): decode triangle descriptors and query segments
Valentin Popov
47 hours
1
-0
/
+1
*
fix(camera): constrain free flight to terrain surface bounds
Valentin Popov
2 days
1
-4
/
+64
*
feat(runtime): retain Control owner profiles during loading
Valentin Popov
3 days
1
-0
/
+1
*
fix(runtime): execute the first supported Init event
Valentin Popov
13 days
1
-2
/
+2
*
fix(runtime): preserve native mission outcome guards
Valentin Popov
13 days
1
-1
/
+3
*
fix: preserve material samples across frame retries
Valentin Popov
13 days
1
-170
/
+477
*
Preserve pending camera pose on viewport retry
Valentin Popov
13 days
1
-73
/
+247
*
fix(render): refresh viewport after swapchain recreation
Valentin Popov
13 days
1
-141
/
+534
*
fix(render): use view-dependent sky fog color
Valentin Popov
13 days
1
-1
/
+36
*
fix(camera): preserve free-flight terrain clearance
Valentin Popov
2026-10-18
1
-0
/
+116
*
Support parented camera capture matrices
Valentin Popov
2026-10-18
1
-1
/
+97
*
Update controlled component geometry and mounts
Valentin Popov
2026-10-18
1
-8
/
+740
*
Parse CTLD initial effect group selector
Valentin Popov
2026-10-18
1
-0
/
+1
*
Sample initial component control poses
Valentin Popov
2026-10-18
1
-11
/
+236
*
fix(render): honor terrain base-only face flags
Valentin Popov
2026-10-18
1
-0
/
+4
*
fix(render): honor native shadow caster defaults
Valentin Popov
2026-10-18
1
-2
/
+20
*
fix: align native MSH face culling
Valentin Popov
2026-10-18
1
-11
/
+385
*
fix: preserve native sky sprite screen depth
Valentin Popov
2026-10-18
1
-11
/
+145
*
Match free-flight camera to native projection
Valentin Popov
2026-10-18
1
-21
/
+140
*
Use LOD0 for terrain queries and rendering
Valentin Popov
2026-10-18
1
-44
/
+98
*
Fix native alpha-test default reference
Valentin Popov
2026-10-17
1
-1
/
+1
*
Fix material categories and transparent background ordering
Valentin Popov
2026-10-11
1
-5
/
+150
*
Use native heading for sky gradient
Valentin Popov
2026-10-11
1
-3
/
+84
*
Fix terrain height and native frame capture
Valentin Popov
2026-10-11
1
-128
/
+524
*
feat: complete map viewer scene and static CTL pose preview
Valentin Popov
2026-10-11
1
-233
/
+5589
*
chore: simplify project to engine docs and tests
Valentin Popov
2026-09-06
1
-946
/
+95
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