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path: root/apps/fparkan-game/src
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* fix: preserve material samples across frame retriesValentin Popov16 hours1-170/+477
* Preserve pending camera pose on viewport retryValentin Popov17 hours1-73/+247
* fix(render): refresh viewport after swapchain recreationValentin Popov17 hours1-141/+534
* fix(render): use view-dependent sky fog colorValentin Popov18 hours1-1/+36
* fix(camera): preserve free-flight terrain clearanceValentin Popov2 days1-0/+116
* Support parented camera capture matricesValentin Popov2 days1-1/+97
* Update controlled component geometry and mountsValentin Popov2 days1-8/+740
* Parse CTLD initial effect group selectorValentin Popov2 days1-0/+1
* Sample initial component control posesValentin Popov2 days1-11/+236
* fix(render): honor terrain base-only face flagsValentin Popov2 days1-0/+4
* fix(render): honor native shadow caster defaultsValentin Popov2 days1-2/+20
* fix: align native MSH face cullingValentin Popov2 days1-11/+385
* fix: preserve native sky sprite screen depthValentin Popov2 days1-11/+145
* Match free-flight camera to native projectionValentin Popov2 days1-21/+140
* Use LOD0 for terrain queries and renderingValentin Popov2 days1-44/+98
* Fix native alpha-test default referenceValentin Popov3 days1-1/+1
* Fix material categories and transparent background orderingValentin Popov9 days1-5/+150
* Use native heading for sky gradientValentin Popov9 days1-3/+84
* Fix terrain height and native frame captureValentin Popov9 days1-128/+524
* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days2-233/+7387
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-946/+95
* docs(render): describe all-roots Vulkan previewValentin Popov2026-07-181-2/+2
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-2/+52
* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+3
* feat(render): consume world snapshot transformsValentin Popov2026-07-181-7/+92
* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+3
* feat(render): select static MAT0 material phasesValentin Popov2026-07-181-10/+77
* feat(render): preview explicit animation framesValentin Popov2026-07-181-20/+95
* feat(game): export static Vulkan readbackValentin Popov2026-07-181-4/+85
* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-4/+8
* feat(render): apply placement in xy previewValentin Popov2026-07-181-14/+18
* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-2/+5
* feat(terrain): bind map base texturesValentin Popov2026-07-181-13/+71
* feat(render): apply static node fallback posesValentin Popov2026-07-181-2/+2
* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-4/+85
* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-8/+12
* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-10/+29
* feat(game): accept legacy camera capturesValentin Popov2026-07-181-17/+171
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-181-2/+3
* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-1/+4
* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-2/+6
* feat(game): timestamp load progress traceValentin Popov2026-07-181-9/+38
* feat(game): retain load progress milestonesValentin Popov2026-07-181-1/+24
* fix(render): project static scene on xy planeValentin Popov2026-07-181-22/+22
* feat(game): preview multiple mission rootsValentin Popov2026-07-181-102/+158
* feat(render): compose terrain with preview rootValentin Popov2026-07-181-15/+124
* feat(game): merge preview root componentsValentin Popov2026-07-181-41/+178
* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-12/+98
* feat(runtime): report mission load phasesValentin Popov2026-07-181-12/+93
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-8/+10