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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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path:
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apps
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fparkan-game
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Author
Age
Files
Lines
*
feat(prototype): retain unit component provenance
Valentin Popov
2026-07-18
1
-0
/
+3
*
feat(render): consume world snapshot transforms
Valentin Popov
2026-07-18
1
-7
/
+92
*
feat(world): retain mission transform state
Valentin Popov
2026-07-18
1
-0
/
+3
*
feat(render): select static MAT0 material phases
Valentin Popov
2026-07-18
2
-10
/
+78
*
feat(render): preview explicit animation frames
Valentin Popov
2026-07-18
1
-20
/
+95
*
feat(game): export static Vulkan readback
Valentin Popov
2026-07-18
1
-4
/
+85
*
feat(game): preview all mission roots by default
Valentin Popov
2026-07-18
1
-4
/
+8
*
feat(render): apply placement in xy preview
Valentin Popov
2026-07-18
1
-14
/
+18
*
feat(terrain): encode material manager selectors
Valentin Popov
2026-07-18
1
-2
/
+5
*
feat(terrain): bind map base textures
Valentin Popov
2026-07-18
2
-13
/
+72
*
feat(render): apply static node fallback poses
Valentin Popov
2026-07-18
1
-2
/
+2
*
feat(render): diagnose captured camera clipping
Valentin Popov
2026-07-18
1
-4
/
+85
*
feat(render): apply recovered TMA orientation
Valentin Popov
2026-07-18
1
-8
/
+12
*
feat(render): support full-scene 32-bit indices
Valentin Popov
2026-07-18
1
-10
/
+29
*
feat(game): accept legacy camera captures
Valentin Popov
2026-07-18
2
-17
/
+173
*
feat(render): bridge legacy camera to Vulkan
Valentin Popov
2026-07-18
1
-2
/
+3
*
feat(runtime): trace visual cache sizes
Valentin Popov
2026-07-18
1
-1
/
+4
*
feat(runtime): trace visual graph sizes
Valentin Popov
2026-07-18
1
-2
/
+6
*
feat(game): timestamp load progress trace
Valentin Popov
2026-07-18
1
-9
/
+38
*
feat(game): retain load progress milestones
Valentin Popov
2026-07-18
1
-1
/
+24
*
fix(render): project static scene on xy plane
Valentin Popov
2026-07-18
1
-22
/
+22
*
feat(game): preview multiple mission roots
Valentin Popov
2026-07-18
1
-102
/
+158
*
feat(render): compose terrain with preview root
Valentin Popov
2026-07-18
2
-15
/
+125
*
feat(game): merge preview root components
Valentin Popov
2026-07-18
1
-41
/
+178
*
feat(game): bind preview diffuse materials
Valentin Popov
2026-07-18
1
-12
/
+98
*
feat(runtime): report mission load phases
Valentin Popov
2026-07-18
1
-12
/
+93
*
feat(runtime): bound static preview asset loading
Valentin Popov
2026-07-18
1
-8
/
+10
*
feat(game): add static mission Vulkan mode
Valentin Popov
2026-07-18
2
-3
/
+270
*
feat(runtime): preserve mission object IDs in draws
Valentin Popov
2026-07-18
1
-1
/
+35
*
feat(runtime): use mission placement in render snapshots
Valentin Popov
2026-07-18
1
-7
/
+55
*
feat(runtime): retain all object visuals in snapshots
Valentin Popov
2026-07-18
1
-34
/
+95
*
feat(render): add deterministic pipeline state keys
Valentin Popov
2026-07-18
1
-0
/
+1
*
test(render): refresh licensed planning captures
Valentin Popov
2026-07-18
1
-2
/
+2
*
refactor(render): build game commands from snapshots
Valentin Popov
2026-07-18
1
-16
/
+34
*
build(deps): pin internal path dependency versions
Valentin Popov
2026-07-18
1
-8
/
+8
*
chore: clarify planning acceptance semantics
Valentin Popov
2026-07-04
1
-4
/
+4
*
refactor(vulkan-backend): satisfy ci quality gates
Valentin Popov
2026-06-25
1
-2
/
+2
*
feat(stage0): close native smoke acceptance gate
Valentin Popov
2026-06-25
1
-2
/
+2
*
fix: close stage 0-2 synthetic gates
Valentin Popov
2026-06-23
2
-7
/
+33
*
feat: close stage 0-2 audit groundwork
Valentin Popov
2026-06-23
2
-8
/
+43
*
fix: require manifests for licensed gates
Valentin Popov
2026-06-22
1
-9
/
+18
*
fix: make ci locked and isolate licensed tests
Valentin Popov
2026-06-22
1
-0
/
+1
*
feat: implement FParkan architecture foundation
Valentin Popov
2026-06-22
2
-0
/
+337