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path: root/apps/fparkan-game
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* feat(fx): animate native point light color and radius jitterValentin Popov9 hours1-7/+33
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* fix(render): preserve object-local point lights on modelsValentin Popov9 hours2-14/+56
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* feat(fx): track phase and restart per effect instanceValentin Popov10 hours1-143/+149
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* fix(render): match native packet distance approximationValentin Popov10 hours1-21/+99
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* fix(game): render terrain without placed object meshesValentin Popov12 hours1-4/+29
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* chore(render): report unexpanded ambient effectsValentin Popov14 hours1-6/+36
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* chore(render): expose unused vertex color coverageValentin Popov16 hours1-0/+1
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* feat(render): animate water with native EMBM wavesValentin Popov17 hours2-6/+47
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* feat(render): add planar water reflectionsValentin Popov17 hours2-5/+20
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* chore(render): expose unverified special terrain passesValentin Popov21 hours1-0/+6
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* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov21 hours1-0/+4
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* perf(render): share identical material texture imagesValentin Popov21 hours1-0/+6
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* perf(render): retain static mesh prefixes between framesValentin Popov22 hours1-1/+22
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* fix(render): animate sky layers on the native UV clockValentin Popov22 hours2-1/+76
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* fix(render): select terrain LOD from native camera cellsValentin Popov23 hours2-11/+329
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* fix(capture): replay the projection used by world geometryValentin Popov24 hours2-158/+259
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* fix(render): select native Land2 multitexture variantsValentin Popov24 hours1-7/+80
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* feat(fx): play ambient Control sound commandsValentin Popov25 hours2-24/+234
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* fix(render): use native squared distance for vertex fogValentin Popov28 hours1-3/+4
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* fix(render): scale Control light radius with emitter transformValentin Popov28 hours1-0/+14
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* fix(render): fade MSH portals with camera distanceValentin Popov29 hours1-25/+96
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* feat(render): integrate Control effects and animated world sceneValentin Popov29 hours2-2368/+8005
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* feat(app): constrain free-flight movement by building meshesValentin Popov45 hours1-20/+1112
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* fix(render): hide native zero-alpha MSH batchesValentin Popov47 hours1-3/+87
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* feat(msh): decode triangle descriptors and query segmentsValentin Popov2 days1-0/+1
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* fix(camera): constrain free flight to terrain surface boundsValentin Popov2 days1-4/+64
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* feat(runtime): retain Control owner profiles during loadingValentin Popov3 days1-0/+1
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* fix(runtime): execute the first supported Init eventValentin Popov13 days1-2/+2
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* fix(runtime): preserve native mission outcome guardsValentin Popov13 days1-1/+3
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* fix(deps): update rust crate rodio to 0.23.0renovate[bot]13 days1-1/+1
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* fix: preserve material samples across frame retriesValentin Popov13 days2-170/+480
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* Preserve pending camera pose on viewport retryValentin Popov13 days1-73/+247
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* fix(render): refresh viewport after swapchain recreationValentin Popov13 days1-141/+534
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* fix(render): use view-dependent sky fog colorValentin Popov13 days1-1/+36
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* fix(camera): preserve free-flight terrain clearanceValentin Popov2026-10-181-0/+116
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* Support parented camera capture matricesValentin Popov2026-10-182-1/+111
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* Update controlled component geometry and mountsValentin Popov2026-10-181-8/+740
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* Parse CTLD initial effect group selectorValentin Popov2026-10-181-0/+1
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* Sample initial component control posesValentin Popov2026-10-181-11/+236
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* fix(render): honor terrain base-only face flagsValentin Popov2026-10-181-0/+4
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* fix(render): honor native shadow caster defaultsValentin Popov2026-10-181-2/+20
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* fix: align native MSH face cullingValentin Popov2026-10-181-11/+385
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* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-11/+145
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* Match free-flight camera to native projectionValentin Popov2026-10-181-21/+140
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* Use LOD0 for terrain queries and renderingValentin Popov2026-10-181-44/+98
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* Fix native alpha-test default referenceValentin Popov2026-10-171-1/+1
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* Fix material categories and transparent background orderingValentin Popov2026-10-111-5/+150
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* Use native heading for sky gradientValentin Popov2026-10-111-3/+84
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* Fix terrain height and native frame captureValentin Popov2026-10-111-128/+524
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-113-233/+7394
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.