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* feat(game): retain load progress milestonesValentin Popov2026-07-181-1/+24
* fix(render): project static scene on xy planeValentin Popov2026-07-182-26/+76
* feat(cli): inspect mission transformsValentin Popov2026-07-182-3/+81
* feat(game): preview multiple mission rootsValentin Popov2026-07-181-102/+158
* feat(render): compose terrain with preview rootValentin Popov2026-07-182-15/+125
* feat(game): merge preview root componentsValentin Popov2026-07-181-41/+178
* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-12/+98
* feat(runtime): report mission load phasesValentin Popov2026-07-181-12/+93
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-8/+10
* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-3/+270
* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-1/+35
* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-7/+55
* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-34/+95
* fix(vulkan): validate readback formatsValentin Popov2026-07-181-2/+43
* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-9/+85
* fix(vulkan): label readback image formatsValentin Popov2026-07-181-1/+7
* feat(vulkan): export readback artifactsValentin Popov2026-07-181-4/+32
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-181-0/+20
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-181-0/+6
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-9/+46
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-182-0/+2
* feat(render): bind materials per mesh batchValentin Popov2026-07-181-53/+171
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-0/+5
* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-181-29/+186
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-2/+138
* feat(render): draw original MSH through VulkanValentin Popov2026-07-182-5/+163
* feat(render): accept static indexed Vulkan meshesValentin Popov2026-07-181-1/+2
* test(render): refresh licensed planning capturesValentin Popov2026-07-181-2/+2
* refactor(render): build game commands from snapshotsValentin Popov2026-07-181-16/+34
* fix(stage0): require Windows native smokeValentin Popov2026-07-181-11/+9
* build(platform): restrict runtime scope to WindowsValentin Popov2026-07-181-1/+1
* build(deps): harden winit feature graphValentin Popov2026-07-181-1/+1
* build(deps): pin internal path dependency versionsValentin Popov2026-07-185-23/+23
* fix(build): align stage zero gates with Rust 1.97Valentin Popov2026-07-182-8/+5
* build: upgrade Rust toolchain to 1.97.1Valentin Popov2026-07-181-1/+1
* chore: clarify planning acceptance semanticsValentin Popov2026-07-042-13/+13
* test: realign stage 2 acceptance coverageValentin Popov2026-07-031-4/+39
* feat(stage2): persist prepared mission assets and reportsValentin Popov2026-07-031-54/+152
* feat(stage2): materialize visual dependency graphValentin Popov2026-07-031-2/+2
* refactor(cli): limit json refactor to stage1 scopeValentin Popov2026-06-301-127/+57
* refactor(cli): replace manual json assemblyValentin Popov2026-06-302-70/+156
* fix(smoke): capture final validation after explicit shutdownValentin Popov2026-06-251-25/+89
* fix(smoke): drop renderer before window teardownValentin Popov2026-06-251-0/+58
* fix(stage0-ci): satisfy strict clippy gatesValentin Popov2026-06-251-1/+5
* fix(vulkan-policy): gate requested depth formatsValentin Popov2026-06-251-0/+2
* chore(vulkan-smoke): record window bootstrap phasesValentin Popov2026-06-251-7/+58
* fix(vulkan-smoke): track bootstrap timeout evidenceValentin Popov2026-06-251-18/+93
* fix(vulkan-smoke): harden timeout and ci closureValentin Popov2026-06-252-13/+102
* build(vulkan-smoke): capture build toolchain metadataValentin Popov2026-06-252-3/+69
* build(vulkan-smoke): embed compiled artifact provenanceValentin Popov2026-06-253-4/+120