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* feat: complete map viewer scene and static CTL pose previewValentin Popov6 days3-233/+7394
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-0611-4822/+103
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* docs(render): describe all-roots Vulkan previewValentin Popov2026-07-181-2/+2
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* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-1/+2
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* feat(runtime): resolve clan init writesValentin Popov2026-07-181-1/+2
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* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-2/+52
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* feat(runtime): load script varset defaultsValentin Popov2026-07-181-1/+2
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* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-1/+61
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* feat(runtime): load mission script bundlesValentin Popov2026-07-181-1/+3
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* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-2/+20
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* feat(script): decode compiled package framingValentin Popov2026-07-182-1/+64
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* feat(cli): expose unit component provenanceValentin Popov2026-07-181-2/+107
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+3
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* feat(headless): expose reference movement commandValentin Popov2026-07-181-3/+132
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* feat(render): consume world snapshot transformsValentin Popov2026-07-181-7/+92
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* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+3
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* feat(render): select static MAT0 material phasesValentin Popov2026-07-182-10/+78
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* feat(render): preview explicit animation framesValentin Popov2026-07-181-20/+95
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* feat(game): export static Vulkan readbackValentin Popov2026-07-181-4/+85
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* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-4/+8
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* feat(render): apply placement in xy previewValentin Popov2026-07-181-14/+18
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* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-22/+73
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* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-1/+31
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* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-2/+5
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* feat(terrain): bind map base texturesValentin Popov2026-07-182-13/+72
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* feat(terrain): inspect packed material tagsValentin Popov2026-07-181-3/+33
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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-2/+79
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-2/+2
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* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-4/+85
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-8/+12
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* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-10/+29
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* feat(game): accept legacy camera capturesValentin Popov2026-07-182-17/+173
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* feat(render): support per-frame camera updatesValentin Popov2026-07-181-0/+5
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* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-182-3/+6
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* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-1/+4
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* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-2/+6
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* feat(game): timestamp load progress traceValentin Popov2026-07-181-9/+38
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* feat(game): retain load progress milestonesValentin Popov2026-07-181-1/+24
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* fix(render): project static scene on xy planeValentin Popov2026-07-182-26/+76
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* feat(cli): inspect mission transformsValentin Popov2026-07-182-3/+81
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* feat(game): preview multiple mission rootsValentin Popov2026-07-181-102/+158
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* feat(render): compose terrain with preview rootValentin Popov2026-07-182-15/+125
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* feat(game): merge preview root componentsValentin Popov2026-07-181-41/+178
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-12/+98
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* feat(runtime): report mission load phasesValentin Popov2026-07-181-12/+93
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* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-8/+10
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* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-3/+270
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* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-1/+35
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* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-7/+55
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* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-34/+95
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