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* feat(script): decode compiled package framingValentin Popov2026-07-182-1/+64
* feat(cli): expose unit component provenanceValentin Popov2026-07-181-2/+107
* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+3
* feat(headless): expose reference movement commandValentin Popov2026-07-181-3/+132
* feat(render): consume world snapshot transformsValentin Popov2026-07-181-7/+92
* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+3
* feat(render): select static MAT0 material phasesValentin Popov2026-07-182-10/+78
* feat(render): preview explicit animation framesValentin Popov2026-07-181-20/+95
* feat(game): export static Vulkan readbackValentin Popov2026-07-181-4/+85
* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-4/+8
* feat(render): apply placement in xy previewValentin Popov2026-07-181-14/+18
* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-22/+73
* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-1/+31
* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-2/+5
* feat(terrain): bind map base texturesValentin Popov2026-07-182-13/+72
* feat(terrain): inspect packed material tagsValentin Popov2026-07-181-3/+33
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-2/+79
* feat(render): apply static node fallback posesValentin Popov2026-07-181-2/+2
* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-4/+85
* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-8/+12
* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-10/+29
* feat(game): accept legacy camera capturesValentin Popov2026-07-182-17/+173
* feat(render): support per-frame camera updatesValentin Popov2026-07-181-0/+5
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-182-3/+6
* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-1/+4
* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-2/+6
* feat(game): timestamp load progress traceValentin Popov2026-07-181-9/+38
* feat(game): retain load progress milestonesValentin Popov2026-07-181-1/+24
* fix(render): project static scene on xy planeValentin Popov2026-07-182-26/+76
* feat(cli): inspect mission transformsValentin Popov2026-07-182-3/+81
* feat(game): preview multiple mission rootsValentin Popov2026-07-181-102/+158
* feat(render): compose terrain with preview rootValentin Popov2026-07-182-15/+125
* feat(game): merge preview root componentsValentin Popov2026-07-181-41/+178
* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-12/+98
* feat(runtime): report mission load phasesValentin Popov2026-07-181-12/+93
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-8/+10
* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-3/+270
* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-1/+35
* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-7/+55
* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-34/+95
* fix(vulkan): validate readback formatsValentin Popov2026-07-181-2/+43
* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-9/+85
* fix(vulkan): label readback image formatsValentin Popov2026-07-181-1/+7
* feat(vulkan): export readback artifactsValentin Popov2026-07-181-4/+32
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-181-0/+20
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-181-0/+6
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-9/+46
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-182-0/+2
* feat(render): bind materials per mesh batchValentin Popov2026-07-181-53/+171
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-0/+5