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* feat(fx): animate native point light color and radius jitterValentin Popov4 hours1-7/+33
* fix(render): preserve object-local point lights on modelsValentin Popov4 hours2-14/+56
* feat(fx): track phase and restart per effect instanceValentin Popov5 hours1-143/+149
* fix(render): match native packet distance approximationValentin Popov5 hours1-21/+99
* fix(game): render terrain without placed object meshesValentin Popov8 hours1-4/+29
* chore(render): report unexpanded ambient effectsValentin Popov9 hours1-6/+36
* chore(render): expose unused vertex color coverageValentin Popov11 hours1-0/+1
* feat(render): animate water with native EMBM wavesValentin Popov12 hours2-6/+47
* feat(render): add planar water reflectionsValentin Popov12 hours2-5/+20
* chore(render): expose unverified special terrain passesValentin Popov16 hours1-0/+6
* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov16 hours1-0/+4
* perf(render): share identical material texture imagesValentin Popov16 hours1-0/+6
* perf(render): retain static mesh prefixes between framesValentin Popov17 hours1-1/+22
* fix(render): animate sky layers on the native UV clockValentin Popov17 hours2-1/+76
* fix(render): select terrain LOD from native camera cellsValentin Popov18 hours2-11/+329
* fix(capture): replay the projection used by world geometryValentin Popov19 hours2-158/+259
* fix(render): select native Land2 multitexture variantsValentin Popov19 hours1-7/+80
* feat(fx): play ambient Control sound commandsValentin Popov20 hours2-24/+234
* fix(render): use native squared distance for vertex fogValentin Popov23 hours1-3/+4
* fix(render): scale Control light radius with emitter transformValentin Popov23 hours1-0/+14
* fix(render): fade MSH portals with camera distanceValentin Popov24 hours1-25/+96
* feat(render): integrate Control effects and animated world sceneValentin Popov24 hours2-2368/+8005
* feat(app): constrain free-flight movement by building meshesValentin Popov40 hours1-20/+1112
* fix(render): hide native zero-alpha MSH batchesValentin Popov43 hours1-3/+87
* feat(msh): decode triangle descriptors and query segmentsValentin Popov44 hours1-0/+1
* fix(camera): constrain free flight to terrain surface boundsValentin Popov48 hours1-4/+64
* feat(runtime): retain Control owner profiles during loadingValentin Popov3 days1-0/+1
* fix(runtime): execute the first supported Init eventValentin Popov13 days1-2/+2
* fix(runtime): preserve native mission outcome guardsValentin Popov13 days1-1/+3
* fix(deps): update rust crate rodio to 0.23.0renovate[bot]13 days1-1/+1
* fix: preserve material samples across frame retriesValentin Popov13 days2-170/+480
* Preserve pending camera pose on viewport retryValentin Popov13 days1-73/+247
* fix(render): refresh viewport after swapchain recreationValentin Popov13 days1-141/+534
* fix(render): use view-dependent sky fog colorValentin Popov13 days1-1/+36
* fix(camera): preserve free-flight terrain clearanceValentin Popov2026-10-181-0/+116
* Support parented camera capture matricesValentin Popov2026-10-182-1/+111
* Update controlled component geometry and mountsValentin Popov2026-10-181-8/+740
* Parse CTLD initial effect group selectorValentin Popov2026-10-181-0/+1
* Sample initial component control posesValentin Popov2026-10-181-11/+236
* fix(render): honor terrain base-only face flagsValentin Popov2026-10-181-0/+4
* fix(render): honor native shadow caster defaultsValentin Popov2026-10-181-2/+20
* fix: align native MSH face cullingValentin Popov2026-10-181-11/+385
* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-11/+145
* Match free-flight camera to native projectionValentin Popov2026-10-181-21/+140
* Use LOD0 for terrain queries and renderingValentin Popov2026-10-181-44/+98
* Fix native alpha-test default referenceValentin Popov2026-10-171-1/+1
* Fix material categories and transparent background orderingValentin Popov2026-10-111-5/+150
* Use native heading for sky gradientValentin Popov2026-10-111-3/+84
* Fix terrain height and native frame captureValentin Popov2026-10-111-128/+524
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-113-233/+7394