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* perf(render): retain static mesh prefixes between framesValentin Popov9 hours1-1/+22
* fix(render): animate sky layers on the native UV clockValentin Popov10 hours2-1/+76
* fix(render): select terrain LOD from native camera cellsValentin Popov10 hours2-11/+329
* fix(capture): replay the projection used by world geometryValentin Popov11 hours2-158/+259
* fix(render): select native Land2 multitexture variantsValentin Popov11 hours1-7/+80
* feat(fx): play ambient Control sound commandsValentin Popov12 hours2-24/+234
* fix(render): use native squared distance for vertex fogValentin Popov15 hours1-3/+4
* fix(render): scale Control light radius with emitter transformValentin Popov15 hours1-0/+14
* fix(render): fade MSH portals with camera distanceValentin Popov16 hours1-25/+96
* feat(render): integrate Control effects and animated world sceneValentin Popov17 hours2-2368/+8005
* feat(app): constrain free-flight movement by building meshesValentin Popov33 hours1-20/+1112
* fix(render): hide native zero-alpha MSH batchesValentin Popov35 hours1-3/+87
* feat(msh): decode triangle descriptors and query segmentsValentin Popov36 hours1-0/+1
* fix(camera): constrain free flight to terrain surface boundsValentin Popov40 hours1-4/+64
* feat(runtime): retain Control owner profiles during loadingValentin Popov3 days1-0/+1
* fix(runtime): execute the first supported Init eventValentin Popov12 days1-2/+2
* fix(runtime): preserve native mission outcome guardsValentin Popov12 days1-1/+3
* fix(deps): update rust crate rodio to 0.23.0renovate[bot]12 days1-1/+1
* fix: preserve material samples across frame retriesValentin Popov12 days2-170/+480
* Preserve pending camera pose on viewport retryValentin Popov12 days1-73/+247
* fix(render): refresh viewport after swapchain recreationValentin Popov12 days1-141/+534
* fix(render): use view-dependent sky fog colorValentin Popov12 days1-1/+36
* fix(camera): preserve free-flight terrain clearanceValentin Popov14 days1-0/+116
* Support parented camera capture matricesValentin Popov14 days2-1/+111
* Update controlled component geometry and mountsValentin Popov14 days1-8/+740
* Parse CTLD initial effect group selectorValentin Popov14 days1-0/+1
* Sample initial component control posesValentin Popov14 days1-11/+236
* fix(render): honor terrain base-only face flagsValentin Popov14 days1-0/+4
* fix(render): honor native shadow caster defaultsValentin Popov2026-10-181-2/+20
* fix: align native MSH face cullingValentin Popov2026-10-181-11/+385
* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-11/+145
* Match free-flight camera to native projectionValentin Popov2026-10-181-21/+140
* Use LOD0 for terrain queries and renderingValentin Popov2026-10-181-44/+98
* Fix native alpha-test default referenceValentin Popov2026-10-171-1/+1
* Fix material categories and transparent background orderingValentin Popov2026-10-111-5/+150
* Use native heading for sky gradientValentin Popov2026-10-111-3/+84
* Fix terrain height and native frame captureValentin Popov2026-10-111-128/+524
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-113-233/+7394
* chore: simplify project to engine docs and testsValentin Popov2026-09-0611-4822/+103
* docs(render): describe all-roots Vulkan previewValentin Popov2026-07-181-2/+2
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-1/+2
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-1/+2
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-2/+52
* feat(runtime): load script varset defaultsValentin Popov2026-07-181-1/+2
* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-1/+61
* feat(runtime): load mission script bundlesValentin Popov2026-07-181-1/+3
* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-2/+20
* feat(script): decode compiled package framingValentin Popov2026-07-182-1/+64
* feat(cli): expose unit component provenanceValentin Popov2026-07-181-2/+107
* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+3