aboutsummaryrefslogtreecommitdiff
path: root/apps
Commit message (Expand)AuthorAgeFilesLines
* feat(app): constrain free-flight movement by building meshesValentin Popov21 hours1-20/+1112
* fix(render): hide native zero-alpha MSH batchesValentin Popov23 hours1-3/+87
* feat(msh): decode triangle descriptors and query segmentsValentin Popov24 hours1-0/+1
* fix(camera): constrain free flight to terrain surface boundsValentin Popov28 hours1-4/+64
* feat(runtime): retain Control owner profiles during loadingValentin Popov2 days1-0/+1
* fix(runtime): execute the first supported Init eventValentin Popov12 days1-2/+2
* fix(runtime): preserve native mission outcome guardsValentin Popov12 days1-1/+3
* fix(deps): update rust crate rodio to 0.23.0renovate[bot]12 days1-1/+1
* fix: preserve material samples across frame retriesValentin Popov12 days2-170/+480
* Preserve pending camera pose on viewport retryValentin Popov12 days1-73/+247
* fix(render): refresh viewport after swapchain recreationValentin Popov12 days1-141/+534
* fix(render): use view-dependent sky fog colorValentin Popov12 days1-1/+36
* fix(camera): preserve free-flight terrain clearanceValentin Popov13 days1-0/+116
* Support parented camera capture matricesValentin Popov13 days2-1/+111
* Update controlled component geometry and mountsValentin Popov13 days1-8/+740
* Parse CTLD initial effect group selectorValentin Popov13 days1-0/+1
* Sample initial component control posesValentin Popov13 days1-11/+236
* fix(render): honor terrain base-only face flagsValentin Popov13 days1-0/+4
* fix(render): honor native shadow caster defaultsValentin Popov14 days1-2/+20
* fix: align native MSH face cullingValentin Popov14 days1-11/+385
* fix: preserve native sky sprite screen depthValentin Popov14 days1-11/+145
* Match free-flight camera to native projectionValentin Popov14 days1-21/+140
* Use LOD0 for terrain queries and renderingValentin Popov14 days1-44/+98
* Fix native alpha-test default referenceValentin Popov14 days1-1/+1
* Fix material categories and transparent background orderingValentin Popov2026-10-111-5/+150
* Use native heading for sky gradientValentin Popov2026-10-111-3/+84
* Fix terrain height and native frame captureValentin Popov2026-10-111-128/+524
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-113-233/+7394
* chore: simplify project to engine docs and testsValentin Popov2026-09-0611-4822/+103
* docs(render): describe all-roots Vulkan previewValentin Popov2026-07-181-2/+2
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-1/+2
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-1/+2
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-2/+52
* feat(runtime): load script varset defaultsValentin Popov2026-07-181-1/+2
* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-1/+61
* feat(runtime): load mission script bundlesValentin Popov2026-07-181-1/+3
* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-2/+20
* feat(script): decode compiled package framingValentin Popov2026-07-182-1/+64
* feat(cli): expose unit component provenanceValentin Popov2026-07-181-2/+107
* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+3
* feat(headless): expose reference movement commandValentin Popov2026-07-181-3/+132
* feat(render): consume world snapshot transformsValentin Popov2026-07-181-7/+92
* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+3
* feat(render): select static MAT0 material phasesValentin Popov2026-07-182-10/+78
* feat(render): preview explicit animation framesValentin Popov2026-07-181-20/+95
* feat(game): export static Vulkan readbackValentin Popov2026-07-181-4/+85
* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-4/+8
* feat(render): apply placement in xy previewValentin Popov2026-07-181-14/+18
* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-22/+73
* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-1/+31