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* fix(runtime): execute the first supported Init eventValentin Popov12 hours1-2/+2
* fix(runtime): preserve native mission outcome guardsValentin Popov13 hours1-1/+3
* fix(deps): update rust crate rodio to 0.23.0renovate[bot]15 hours1-1/+1
* fix: preserve material samples across frame retriesValentin Popov16 hours2-170/+480
* Preserve pending camera pose on viewport retryValentin Popov16 hours1-73/+247
* fix(render): refresh viewport after swapchain recreationValentin Popov17 hours1-141/+534
* fix(render): use view-dependent sky fog colorValentin Popov17 hours1-1/+36
* fix(camera): preserve free-flight terrain clearanceValentin Popov2 days1-0/+116
* Support parented camera capture matricesValentin Popov2 days2-1/+111
* Update controlled component geometry and mountsValentin Popov2 days1-8/+740
* Parse CTLD initial effect group selectorValentin Popov2 days1-0/+1
* Sample initial component control posesValentin Popov2 days1-11/+236
* fix(render): honor terrain base-only face flagsValentin Popov2 days1-0/+4
* fix(render): honor native shadow caster defaultsValentin Popov2 days1-2/+20
* fix: align native MSH face cullingValentin Popov2 days1-11/+385
* fix: preserve native sky sprite screen depthValentin Popov2 days1-11/+145
* Match free-flight camera to native projectionValentin Popov2 days1-21/+140
* Use LOD0 for terrain queries and renderingValentin Popov2 days1-44/+98
* Fix native alpha-test default referenceValentin Popov3 days1-1/+1
* Fix material categories and transparent background orderingValentin Popov9 days1-5/+150
* Use native heading for sky gradientValentin Popov9 days1-3/+84
* Fix terrain height and native frame captureValentin Popov9 days1-128/+524
* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days3-233/+7394
* chore: simplify project to engine docs and testsValentin Popov2026-09-0611-4822/+103
* docs(render): describe all-roots Vulkan previewValentin Popov2026-07-181-2/+2
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-1/+2
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-1/+2
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-2/+52
* feat(runtime): load script varset defaultsValentin Popov2026-07-181-1/+2
* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-1/+61
* feat(runtime): load mission script bundlesValentin Popov2026-07-181-1/+3
* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-2/+20
* feat(script): decode compiled package framingValentin Popov2026-07-182-1/+64
* feat(cli): expose unit component provenanceValentin Popov2026-07-181-2/+107
* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+3
* feat(headless): expose reference movement commandValentin Popov2026-07-181-3/+132
* feat(render): consume world snapshot transformsValentin Popov2026-07-181-7/+92
* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+3
* feat(render): select static MAT0 material phasesValentin Popov2026-07-182-10/+78
* feat(render): preview explicit animation framesValentin Popov2026-07-181-20/+95
* feat(game): export static Vulkan readbackValentin Popov2026-07-181-4/+85
* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-4/+8
* feat(render): apply placement in xy previewValentin Popov2026-07-181-14/+18
* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-22/+73
* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-1/+31
* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-2/+5
* feat(terrain): bind map base texturesValentin Popov2026-07-182-13/+72
* feat(terrain): inspect packed material tagsValentin Popov2026-07-181-3/+33
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-2/+79
* feat(render): apply static node fallback posesValentin Popov2026-07-181-2/+2