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* fix: preserve material samples across frame retriesValentin Popov26 hours2-170/+480
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* Preserve pending camera pose on viewport retryValentin Popov27 hours1-73/+247
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* fix(render): refresh viewport after swapchain recreationValentin Popov28 hours1-141/+534
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* fix(render): use view-dependent sky fog colorValentin Popov28 hours1-1/+36
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* fix(camera): preserve free-flight terrain clearanceValentin Popov3 days1-0/+116
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* Support parented camera capture matricesValentin Popov3 days2-1/+111
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* Update controlled component geometry and mountsValentin Popov3 days1-8/+740
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* Parse CTLD initial effect group selectorValentin Popov3 days1-0/+1
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* Sample initial component control posesValentin Popov3 days1-11/+236
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* fix(render): honor terrain base-only face flagsValentin Popov3 days1-0/+4
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* fix(render): honor native shadow caster defaultsValentin Popov3 days1-2/+20
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* fix: align native MSH face cullingValentin Popov3 days1-11/+385
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* fix: preserve native sky sprite screen depthValentin Popov3 days1-11/+145
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* Match free-flight camera to native projectionValentin Popov3 days1-21/+140
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* Use LOD0 for terrain queries and renderingValentin Popov3 days1-44/+98
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* Fix native alpha-test default referenceValentin Popov3 days1-1/+1
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* Fix material categories and transparent background orderingValentin Popov9 days1-5/+150
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* Use native heading for sky gradientValentin Popov9 days1-3/+84
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* Fix terrain height and native frame captureValentin Popov9 days1-128/+524
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov10 days3-233/+7394
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-0611-4822/+103
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* docs(render): describe all-roots Vulkan previewValentin Popov2026-07-181-2/+2
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* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-1/+2
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* feat(runtime): resolve clan init writesValentin Popov2026-07-181-1/+2
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* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-2/+52
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* feat(runtime): load script varset defaultsValentin Popov2026-07-181-1/+2
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* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-1/+61
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* feat(runtime): load mission script bundlesValentin Popov2026-07-181-1/+3
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* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-2/+20
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* feat(script): decode compiled package framingValentin Popov2026-07-182-1/+64
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* feat(cli): expose unit component provenanceValentin Popov2026-07-181-2/+107
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+3
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* feat(headless): expose reference movement commandValentin Popov2026-07-181-3/+132
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* feat(render): consume world snapshot transformsValentin Popov2026-07-181-7/+92
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* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+3
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* feat(render): select static MAT0 material phasesValentin Popov2026-07-182-10/+78
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* feat(render): preview explicit animation framesValentin Popov2026-07-181-20/+95
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* feat(game): export static Vulkan readbackValentin Popov2026-07-181-4/+85
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* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-4/+8
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* feat(render): apply placement in xy previewValentin Popov2026-07-181-14/+18
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* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-22/+73
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* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-1/+31
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* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-2/+5
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* feat(terrain): bind map base texturesValentin Popov2026-07-182-13/+72
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* feat(terrain): inspect packed material tagsValentin Popov2026-07-181-3/+33
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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-2/+79
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-2/+2
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* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-4/+85
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-8/+12
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* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-10/+29
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