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path: root/crates/fparkan-assets/src/lib.rs
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* feat(runtime): project factory-2 selector 6 metadataValentin Popov8 hours1-14/+207
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* feat(assets): decode CTLD tag 17 recordsValentin Popov15 hours1-2/+288
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* feat(runtime): load clan research tables during startupValentin Popov18 hours1-2/+2
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* fix(assets): count texture requests in mission plansValentin Popov19 hours1-8/+88
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* feat(assets): restore ordered research candidate selectionValentin Popov20 hours1-7/+530
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* feat(assets): decode research tables and calculate candidate costsValentin Popov21 hours1-0/+952
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* feat(runtime): retain Control owner profiles during loadingValentin Popov2 days1-0/+76
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* fix(runtime): load robot Control device tablesValentin Popov2 days1-1/+37
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov9 days1-0/+239
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* feat(assets): sample native resource device coefficientValentin Popov10 days1-0/+332
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* Parse CTLD initial effect group selectorValentin Popov13 days1-2/+71
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* feat(assets): load FX materials from selected archiveValentin Popov14 days1-6/+108
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov14 days1-22/+53
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* feat(assets): load native BAS geometry for placementsValentin Popov14 days1-3/+146
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* feat(assets): sample component control timelinesValentin Popov14 days1-78/+1052
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* Load explicit component point listsValentin Popov2026-10-111-2/+438
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* Parse native CTLD effect rowsValentin Popov2026-10-111-1/+481
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-41/+1085
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-352/+38
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(runtime): load mission script bundlesValentin Popov2026-07-181-1/+35
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* feat(assets): preserve unit component asset provenanceValentin Popov2026-07-181-2/+44
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* feat(prototype): trace unit component edgesValentin Popov2026-07-181-0/+2
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+1
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* perf(assets): reuse archives during mission loadsValentin Popov2026-07-181-3/+3
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* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-31/+116
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* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-0/+26
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* perf(assets): cache visual wear validationValentin Popov2026-07-181-2/+41
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* perf(assets): cache visual graph anchorsValentin Popov2026-07-181-5/+15
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* feat(runtime): trace visual dependency requestsValentin Popov2026-07-181-4/+117
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* feat(runtime): trace visual graph phasesValentin Popov2026-07-181-0/+38
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* fix(assets): satisfy material cache lintValentin Popov2026-07-181-1/+1
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* perf(assets): cache graph material validationValentin Popov2026-07-181-1/+32
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* feat(runtime): split model asset load checkpointsValentin Popov2026-07-181-3/+6
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* feat(runtime): trace asset preparation phasesValentin Popov2026-07-181-0/+63
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* perf(assets): cache prepared model dependenciesValentin Popov2026-07-181-9/+41
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* fix(assets): retain texture resolver test helpersValentin Popov2026-07-181-0/+16
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* perf(assets): cache graph texm validationValentin Popov2026-07-181-14/+27
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-1/+13
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* perf(assets): reuse materials during mission preparationValentin Popov2026-07-181-12/+61
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* perf(assets): reuse textures during mission preparationValentin Popov2026-07-181-8/+82
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* fix(build): align stage zero gates with Rust 1.97Valentin Popov2026-07-181-20/+34
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* style: format workspace with Rust 1.97Valentin Popov2026-07-181-9/+7
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* refactor: harden stage 2 graph and asset limitsValentin Popov2026-07-031-9/+270
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* fix: guard prepared asset id collisionsValentin Popov2026-07-031-19/+380
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* test: realign stage 2 acceptance coverageValentin Popov2026-07-031-19/+327
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* feat(stage2): persist prepared mission assets and reportsValentin Popov2026-07-031-67/+284
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* feat(stage2): materialize visual dependency graphValentin Popov2026-07-031-63/+497
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* fix(stage2): preserve byte-exact prototype identitiesValentin Popov2026-07-031-3/+32
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* fix(resource): type archive and vfs error mappingValentin Popov2026-06-301-2/+2
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* fix: close stage 0-2 synthetic gatesValentin Popov2026-06-231-136/+173
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