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path: root/crates/fparkan-runtime/src/lib.rs
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* feat(runtime): project factory-2 selector 6 metadataValentin Popov7 hours1-14/+1525
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* feat(script): evaluate additive FML expressions during InitValentin Popov11 hours1-31/+249
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* fix(runtime): load research tables for every AI ownerValentin Popov12 hours1-37/+62
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* feat(runtime): initialize per-clan AI record slotsValentin Popov13 hours1-1/+428
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* feat(runtime): restore indexed Control provider queryValentin Popov15 hours1-11/+172
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* feat(runtime): project initial Behavior control groupsValentin Popov16 hours1-0/+246
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* feat(runtime): restore Control selector 15Valentin Popov16 hours1-3/+319
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* feat(runtime): load clan research tables during startupValentin Popov17 hours1-104/+690
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* feat(script): execute numeric FML assignments during mission InitValentin Popov21 hours1-73/+543
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* fix(script): read Init guards in native disk orderValentin Popov22 hours1-7/+30
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* feat(runtime): query building meshes in world spaceValentin Popov24 hours1-0/+3
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* fix(render): hide native zero-alpha MSH batchesValentin Popov25 hours1-0/+1
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* feat(msh): decode triangle descriptors and query segmentsValentin Popov26 hours1-0/+1
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* feat(runtime): recompute loaded Control owner profilesValentin Popov48 hours1-53/+636
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* feat(runtime): project load-time Control profile valuesValentin Popov2 days1-9/+952
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* feat(runtime): project native Control object classesValentin Popov2 days1-3/+179
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* feat(runtime): retain Control owner profiles during loadingValentin Popov2 days1-0/+151
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* feat(runtime): support tag-26 Control resource budgetsValentin Popov2 days1-12/+411
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* feat(runtime): support class-9 and default Control budgetsValentin Popov2 days1-30/+640
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* feat(runtime): run tag-15 and tag-19 Control budgetsValentin Popov2 days1-3/+965
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* feat(runtime): distribute Control provider amountsValentin Popov2 days1-14/+856
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* feat(runtime): propagate Control node stage changesValentin Popov2 days1-4/+313
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* feat(runtime): update Control node stagesValentin Popov2 days1-0/+390
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* feat(runtime): publish provider values into model node stateValentin Popov2 days1-6/+70
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* feat(runtime): update live Control provider amountsValentin Popov2 days1-5/+399
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* fix(runtime): load robot Control device tablesValentin Popov2 days1-3/+90
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* feat(runtime): run resource schedules during world stepsValentin Popov2 days1-33/+204
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* feat(runtime): retain initial Control node amountsValentin Popov8 days1-1/+40
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* feat(runtime): project initial Control mesh metadataValentin Popov8 days1-0/+444
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* feat(runtime): advance loaded mission resourcesValentin Popov9 days1-8/+1081
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov9 days1-26/+526
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* feat(runtime): load Control node providers for resource queriesValentin Popov9 days1-48/+781
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* feat(runtime): query and update loaded Control resourcesValentin Popov9 days1-8/+783
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* feat(runtime): project merged Control device tablesValentin Popov9 days1-5/+1218
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* feat(runtime): initialize mission ore propertiesValentin Popov10 days1-0/+157
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* fix(runtime): model distributor share normalizationValentin Popov12 days1-6/+234
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* feat(runtime): register mission objects with clan distributorsValentin Popov12 days1-2/+215
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* fix(runtime): preserve native mission AI selection wordValentin Popov12 days1-2/+18
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* fix(runtime): warm behavior before mission InitValentin Popov12 days1-15/+412
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* fix(runtime): execute the first supported Init eventValentin Popov12 days1-50/+395
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* fix(runtime): preserve native mission outcome guardsValentin Popov12 days1-47/+247
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* docs(script): clarify mission outcome compatibility limitsValentin Popov12 days1-15/+16
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* feat(assets): load native BAS geometry for placementsValentin Popov14 days1-1/+109
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-1/+5
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-663/+47
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
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* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-181-2/+86
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* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-0/+86
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* feat(runtime): resolve clan init writesValentin Popov2026-07-181-4/+208
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* feat(runtime): load script varset defaultsValentin Popov2026-07-181-9/+151
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