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path: root/crates/fparkan-runtime/src
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* feat(runtime): retain Control owner profiles during loadingValentin Popov29 hours1-0/+151
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* feat(runtime): support tag-26 Control resource budgetsValentin Popov30 hours1-12/+411
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* feat(runtime): support class-9 and default Control budgetsValentin Popov31 hours1-30/+640
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* feat(runtime): run tag-15 and tag-19 Control budgetsValentin Popov31 hours1-3/+965
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* feat(runtime): distribute Control provider amountsValentin Popov32 hours1-14/+856
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* feat(runtime): propagate Control node stage changesValentin Popov32 hours1-4/+313
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* feat(runtime): update Control node stagesValentin Popov33 hours1-0/+390
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* feat(runtime): publish provider values into model node stateValentin Popov33 hours1-6/+70
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* feat(runtime): update live Control provider amountsValentin Popov33 hours1-5/+399
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* fix(runtime): load robot Control device tablesValentin Popov34 hours1-3/+90
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* feat(runtime): run resource schedules during world stepsValentin Popov34 hours1-33/+204
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* feat(runtime): retain initial Control node amountsValentin Popov8 days1-1/+40
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* feat(runtime): project initial Control mesh metadataValentin Popov8 days1-0/+444
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* feat(runtime): advance loaded mission resourcesValentin Popov8 days1-8/+1081
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov8 days1-26/+526
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* feat(runtime): load Control node providers for resource queriesValentin Popov8 days1-48/+781
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* feat(runtime): query and update loaded Control resourcesValentin Popov9 days1-8/+783
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* feat(runtime): project merged Control device tablesValentin Popov9 days1-5/+1218
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* feat(runtime): initialize mission ore propertiesValentin Popov9 days1-0/+157
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* fix(runtime): model distributor share normalizationValentin Popov11 days1-6/+234
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* feat(runtime): register mission objects with clan distributorsValentin Popov11 days1-2/+215
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* fix(runtime): preserve native mission AI selection wordValentin Popov11 days1-2/+18
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* fix(runtime): warm behavior before mission InitValentin Popov11 days1-15/+412
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* fix(runtime): execute the first supported Init eventValentin Popov11 days1-50/+395
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* fix(runtime): preserve native mission outcome guardsValentin Popov11 days1-47/+247
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* docs(script): clarify mission outcome compatibility limitsValentin Popov11 days1-15/+16
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* feat(assets): load native BAS geometry for placementsValentin Popov13 days1-1/+109
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-1/+5
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-663/+47
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
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* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-181-2/+86
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* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-0/+86
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* feat(runtime): resolve clan init writesValentin Popov2026-07-181-4/+208
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* feat(runtime): load script varset defaultsValentin Popov2026-07-181-9/+151
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* feat(runtime): load mission script bundlesValentin Popov2026-07-181-4/+77
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+13
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* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-181-2/+154
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* feat(world): retain mission transform stateValentin Popov2026-07-181-3/+12
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* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-0/+18
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* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-8/+30
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* feat(runtime): trace material validation requestsValentin Popov2026-07-181-6/+15
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* feat(runtime): trace visual dependency requestsValentin Popov2026-07-181-4/+13
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* perf(runtime): retain more decoded payloadsValentin Popov2026-07-181-1/+6
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* feat(runtime): trace visual graph phasesValentin Popov2026-07-181-5/+24
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* feat(runtime): split model asset load checkpointsValentin Popov2026-07-181-3/+6
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* feat(runtime): trace asset preparation phasesValentin Popov2026-07-181-12/+38
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* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-2/+5
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* feat(game): preview multiple mission rootsValentin Popov2026-07-181-0/+52
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* feat(runtime): bound static preview graph rootsValentin Popov2026-07-181-7/+11
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* feat(runtime): report mission load phasesValentin Popov2026-07-181-11/+88
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