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* feat(fx): evaluate native generator mesh modescodex/fx-visual-evaluatorValentin Popov5 hours2-0/+1429
* Use LOD0 for terrain queries and renderingValentin Popov8 hours2-8/+386
* Fix sun sprite palette slotValentin Popov8 hours1-7/+31
* test: cover native material interpolation masksValentin Popov13 hours1-0/+57
* Fix Indexed8 Texm palette decodingValentin Popov13 hours1-4/+15
* Reject degenerate shadow receiversValentin Popov3 days1-7/+64
* Load explicit component point listsValentin Popov7 days2-8/+495
* Parse native CTLD effect rowsValentin Popov7 days1-1/+481
* Fix FXID resource reference offsetsValentin Popov7 days1-32/+101
* fix: decode TEXM 888 channels in native orderValentin Popov7 days1-7/+54
* Match native SUN packed color sourceValentin Popov7 days1-1/+50
* feat: complete map viewer scene and static CTL pose previewValentin Popov7 days14-464/+11552
* chore: simplify project to engine docs and testsValentin Popov2026-09-0650-5239/+145
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-182-16/+151
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-0/+86
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-4/+208
* feat(script): resolve default init writesValentin Popov2026-07-181-3/+210
* feat(script): resolve handler eight statesValentin Popov2026-07-181-3/+189
* feat(script): resolve handler fifteen inputsValentin Popov2026-07-181-3/+299
* feat(script): resolve handler thirty dword callbacksValentin Popov2026-07-181-2/+165
* feat(runtime): load script varset defaultsValentin Popov2026-07-181-9/+151
* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-2/+277
* feat(script): model handler two schedulerValentin Popov2026-07-181-1/+234
* feat(runtime): load mission script bundlesValentin Popov2026-07-183-5/+113
* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-1/+57
* feat(script): decode compiled package framingValentin Popov2026-07-182-0/+266
* feat(assets): preserve unit component asset provenanceValentin Popov2026-07-181-2/+44
* feat(prototype): trace unit component edgesValentin Popov2026-07-182-6/+62
* feat(prototype): retain unit component provenanceValentin Popov2026-07-183-0/+44
* feat(terrain): index surface queries with bvhValentin Popov2026-07-181-3/+259
* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-183-2/+175
* feat(world): retain mission transform stateValentin Popov2026-07-182-4/+104
* feat(render): preview explicit animation framesValentin Popov2026-07-181-1/+141
* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-183-18/+51
* feat(terrain): separate shade material selectionsValentin Popov2026-07-182-1/+26
* feat(terrain): decode slot material pairsValentin Popov2026-07-181-0/+68
* feat(terrain): expose slot render dispatchValentin Popov2026-07-181-0/+47
* feat(terrain): encode material manager selectorsValentin Popov2026-07-182-5/+80
* feat(terrain): recover material layer contractValentin Popov2026-07-181-1/+55
* feat(terrain): bind map base texturesValentin Popov2026-07-181-0/+66
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-183-5/+166
* feat(msh): retain static node animation dataValentin Popov2026-07-182-3/+142
* fix(render): match Ngi32 camera matricesValentin Popov2026-07-181-10/+11
* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-0/+39
* feat(render): recover Iron3D Euler transformValentin Popov2026-07-181-0/+87
* perf(assets): reuse archives during mission loadsValentin Popov2026-07-182-3/+48
* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-181-0/+182
* feat(render): retain raw camera projection stateValentin Popov2026-07-181-0/+57
* feat(render): invert raw affine camera transformsValentin Popov2026-07-181-0/+126