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* fix(render): match Ngi32 camera matricesValentin Popov2026-07-181-10/+11
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-0/+39
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* feat(render): recover Iron3D Euler transformValentin Popov2026-07-181-0/+87
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* perf(assets): reuse archives during mission loadsValentin Popov2026-07-182-3/+48
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* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-181-0/+182
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* feat(render): retain raw camera projection stateValentin Popov2026-07-181-0/+57
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* feat(render): invert raw affine camera transformsValentin Popov2026-07-181-0/+126
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* feat(render): retain raw camera posesValentin Popov2026-07-181-0/+66
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* feat(runtime): trace visual cache sizesValentin Popov2026-07-182-31/+134
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* feat(runtime): trace visual graph sizesValentin Popov2026-07-182-8/+56
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* perf(assets): cache visual wear validationValentin Popov2026-07-181-2/+41
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* feat(runtime): trace material validation requestsValentin Popov2026-07-181-6/+15
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* perf(assets): cache visual graph anchorsValentin Popov2026-07-181-5/+15
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* feat(runtime): trace visual dependency requestsValentin Popov2026-07-182-8/+130
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* perf(resource): avoid copying nres payloadsValentin Popov2026-07-182-13/+34
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* perf(runtime): retain more decoded payloadsValentin Popov2026-07-181-1/+6
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* feat(runtime): trace visual graph phasesValentin Popov2026-07-182-5/+62
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* fix(assets): satisfy material cache lintValentin Popov2026-07-181-1/+1
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* perf(assets): cache graph material validationValentin Popov2026-07-181-1/+32
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* feat(runtime): split model asset load checkpointsValentin Popov2026-07-182-6/+12
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* feat(runtime): trace asset preparation phasesValentin Popov2026-07-182-12/+101
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* perf(assets): cache prepared model dependenciesValentin Popov2026-07-181-9/+41
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* fix(assets): retain texture resolver test helpersValentin Popov2026-07-181-0/+16
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* perf(assets): cache graph texm validationValentin Popov2026-07-181-14/+27
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* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-2/+5
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* fix(terrain): use xy ground coordinatesValentin Popov2026-07-181-36/+36
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* fix(render): project static scene on xy planeValentin Popov2026-07-181-0/+77
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* feat(game): preview multiple mission rootsValentin Popov2026-07-181-0/+52
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* feat(render): compose terrain with preview rootValentin Popov2026-07-181-0/+22
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-1/+13
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* feat(runtime): bound static preview graph rootsValentin Popov2026-07-181-7/+11
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* feat(runtime): report mission load phasesValentin Popov2026-07-181-11/+88
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* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-8/+69
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* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-1/+14
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* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-4/+133
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* feat(assets): expose WEAR material texture selectionValentin Popov2026-07-182-2/+117
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* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-0/+31
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* perf(resource): skip duplicate archive metadata hashingValentin Popov2026-07-181-4/+66
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* perf(assets): reuse materials during mission preparationValentin Popov2026-07-181-12/+61
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* perf(assets): reuse textures during mission preparationValentin Popov2026-07-181-8/+82
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* build(deps): pin internal path dependency versionsValentin Popov2026-07-1819-71/+71
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* fix(build): align stage zero gates with Rust 1.97Valentin Popov2026-07-181-20/+34
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* fix(clippy): address Rust 1.97 lintsValentin Popov2026-07-186-13/+24
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* style: format workspace with Rust 1.97Valentin Popov2026-07-187-95/+139
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* build: upgrade Rust toolchain to 1.97.1Valentin Popov2026-07-181-3/+7
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* chore: clarify planning acceptance semanticsValentin Popov2026-07-041-0/+5
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* refactor: harden stage 2 graph and asset limitsValentin Popov2026-07-032-13/+272
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* fix: guard prepared asset id collisionsValentin Popov2026-07-031-19/+380
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* test: realign stage 2 acceptance coverageValentin Popov2026-07-032-19/+383
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* feat(stage2): persist prepared mission assets and reportsValentin Popov2026-07-032-70/+356
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