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* feat(runtime): query and update loaded Control resourcesValentin Popov9 days2-8/+901
* feat(runtime): project merged Control device tablesValentin Popov9 days2-12/+1506
* feat(assets): sample native resource device coefficientValentin Popov10 days2-6/+422
* feat(runtime): initialize mission ore propertiesValentin Popov10 days2-4/+281
* fix(runtime): model distributor share normalizationValentin Popov12 days2-13/+447
* feat(runtime): register mission objects with clan distributorsValentin Popov12 days1-2/+215
* fix(runtime): preserve native mission AI selection wordValentin Popov12 days1-2/+18
* test(runtime): verify native resource distributor tickValentin Popov12 days1-0/+603
* fix(runtime): warm behavior before mission InitValentin Popov12 days3-18/+724
* fix(runtime): execute the first supported Init eventValentin Popov12 days4-56/+1241
* fix(runtime): preserve native mission outcome guardsValentin Popov12 days2-47/+432
* docs(script): clarify mission outcome compatibility limitsValentin Popov12 days1-15/+16
* fix(script): preserve scheduler counter incrementValentin Popov12 days2-6/+109
* Preserve pending camera pose on viewport retryValentin Popov12 days1-0/+138
* fix(render): use view-dependent sky fog colorValentin Popov12 days1-12/+12
* Parse CTLD initial effect group selectorValentin Popov13 days1-2/+71
* feat(assets): load FX materials from selected archiveValentin Popov13 days1-6/+108
* Test terrain LOD mapping and queriesValentin Popov14 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov14 days1-22/+53
* feat(assets): load native BAS geometry for placementsValentin Popov14 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov14 days1-3/+58
* feat(assets): sample component control timelinesValentin Popov14 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov14 days1-1/+26
* feat(fx): evaluate generic Op1 point lightsValentin Popov14 days1-27/+348
* feat(fx): evaluate native Op8 smoke emittersValentin Popov14 days2-0/+1361
* feat(terrain): build BAS basement foundationsValentin Popov14 days3-24/+2953
* feat(fx): evaluate native Op7 particle poolsValentin Popov14 days2-0/+1457
* feat(material): sample normalized MAT0 phasesValentin Popov14 days1-0/+258
* feat(fx): evaluate native Op3 body typesValentin Popov14 days2-0/+985
* feat(fx): evaluate native generator mesh modesValentin Popov14 days2-0/+1429
* Use LOD0 for terrain queries and renderingValentin Popov14 days2-8/+386
* Fix sun sprite palette slotValentin Popov14 days1-7/+31
* test: cover native material interpolation masksValentin Popov2026-10-171-0/+57
* Fix Indexed8 Texm palette decodingValentin Popov2026-10-171-4/+15
* Reject degenerate shadow receiversValentin Popov2026-10-161-7/+64
* Load explicit component point listsValentin Popov2026-10-112-8/+495
* Parse native CTLD effect rowsValentin Popov2026-10-111-1/+481
* Fix FXID resource reference offsetsValentin Popov2026-10-111-32/+101
* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-7/+54
* Match native SUN packed color sourceValentin Popov2026-10-111-1/+50
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-1114-464/+11552
* chore: simplify project to engine docs and testsValentin Popov2026-09-0650-5239/+145
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-182-16/+151
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-0/+86
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-4/+208
* feat(script): resolve default init writesValentin Popov2026-07-181-3/+210
* feat(script): resolve handler eight statesValentin Popov2026-07-181-3/+189
* feat(script): resolve handler fifteen inputsValentin Popov2026-07-181-3/+299
* feat(script): resolve handler thirty dword callbacksValentin Popov2026-07-181-2/+165