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* test(runtime): verify active Control resource clockValentin Popov3 days1-1/+69
* test(runtime): verify native Control budget updatesValentin Popov3 days1-0/+142
* test(runtime): verify native Control node stage transitionsValentin Popov9 days1-0/+441
* feat(runtime): retain initial Control node amountsValentin Popov9 days2-1/+189
* feat(runtime): project initial Control mesh metadataValentin Popov9 days4-6/+554
* test(runtime): verify native Control provider updatesValentin Popov9 days1-3/+225
* feat(runtime): advance loaded mission resourcesValentin Popov9 days2-10/+1244
* feat(runtime): load Behavior profiles for resource queriesValentin Popov10 days4-26/+1029
* feat(runtime): load Control node providers for resource queriesValentin Popov10 days2-48/+893
* feat(runtime): query and update loaded Control resourcesValentin Popov10 days2-8/+901
* feat(runtime): project merged Control device tablesValentin Popov10 days2-12/+1506
* feat(assets): sample native resource device coefficientValentin Popov10 days2-6/+422
* feat(runtime): initialize mission ore propertiesValentin Popov10 days2-4/+281
* fix(runtime): model distributor share normalizationValentin Popov12 days2-13/+447
* feat(runtime): register mission objects with clan distributorsValentin Popov12 days1-2/+215
* fix(runtime): preserve native mission AI selection wordValentin Popov12 days1-2/+18
* test(runtime): verify native resource distributor tickValentin Popov12 days1-0/+603
* fix(runtime): warm behavior before mission InitValentin Popov12 days3-18/+724
* fix(runtime): execute the first supported Init eventValentin Popov12 days4-56/+1241
* fix(runtime): preserve native mission outcome guardsValentin Popov12 days2-47/+432
* docs(script): clarify mission outcome compatibility limitsValentin Popov12 days1-15/+16
* fix(script): preserve scheduler counter incrementValentin Popov12 days2-6/+109
* Preserve pending camera pose on viewport retryValentin Popov12 days1-0/+138
* fix(render): use view-dependent sky fog colorValentin Popov12 days1-12/+12
* Parse CTLD initial effect group selectorValentin Popov14 days1-2/+71
* feat(assets): load FX materials from selected archiveValentin Popov14 days1-6/+108
* Test terrain LOD mapping and queriesValentin Popov14 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov14 days1-22/+53
* feat(assets): load native BAS geometry for placementsValentin Popov14 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov14 days1-3/+58
* feat(assets): sample component control timelinesValentin Popov14 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov2026-10-181-1/+26
* feat(fx): evaluate generic Op1 point lightsValentin Popov2026-10-181-27/+348
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2026-10-182-0/+1361
* feat(terrain): build BAS basement foundationsValentin Popov2026-10-183-24/+2953
* feat(fx): evaluate native Op7 particle poolsValentin Popov2026-10-182-0/+1457
* feat(material): sample normalized MAT0 phasesValentin Popov2026-10-181-0/+258
* feat(fx): evaluate native Op3 body typesValentin Popov2026-10-182-0/+985
* feat(fx): evaluate native generator mesh modesValentin Popov2026-10-182-0/+1429
* Use LOD0 for terrain queries and renderingValentin Popov2026-10-182-8/+386
* Fix sun sprite palette slotValentin Popov2026-10-181-7/+31
* test: cover native material interpolation masksValentin Popov2026-10-171-0/+57
* Fix Indexed8 Texm palette decodingValentin Popov2026-10-171-4/+15
* Reject degenerate shadow receiversValentin Popov2026-10-161-7/+64
* Load explicit component point listsValentin Popov2026-10-112-8/+495
* Parse native CTLD effect rowsValentin Popov2026-10-111-1/+481
* Fix FXID resource reference offsetsValentin Popov2026-10-111-32/+101
* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-7/+54
* Match native SUN packed color sourceValentin Popov2026-10-111-1/+50
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-1114-464/+11552