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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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crates
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Author
Age
Files
Lines
*
fix(render): scale Control light radius with emitter transform
Valentin Popov
3 hours
1
-22
/
+52
*
fix(render): fade MSH portals with camera distance
Valentin Popov
3 hours
1
-0
/
+81
*
fix(render): preserve projected shadow depth bias in Vulkan pipelines
Valentin Popov
4 hours
1
-5
/
+41
*
feat(runtime): project factory-2 selector 6 metadata
Valentin Popov
4 hours
3
-28
/
+1733
*
feat(script): evaluate additive FML expressions during Init
Valentin Popov
8 hours
2
-57
/
+709
*
fix(runtime): load research tables for every AI owner
Valentin Popov
10 hours
1
-37
/
+62
*
feat(runtime): initialize per-clan AI record slots
Valentin Popov
10 hours
1
-1
/
+428
*
feat(assets): decode CTLD tag 17 records
Valentin Popov
11 hours
1
-2
/
+288
*
feat(runtime): restore indexed Control provider query
Valentin Popov
12 hours
1
-11
/
+172
*
feat(runtime): project initial Behavior control groups
Valentin Popov
13 hours
1
-0
/
+246
*
feat(runtime): restore Control selector 15
Valentin Popov
14 hours
1
-3
/
+319
*
feat(runtime): load clan research tables during startup
Valentin Popov
14 hours
2
-106
/
+692
*
fix(assets): count texture requests in mission plans
Valentin Popov
15 hours
1
-8
/
+88
*
feat(assets): restore ordered research candidate selection
Valentin Popov
16 hours
2
-8
/
+798
*
feat(assets): decode research tables and calculate candidate costs
Valentin Popov
17 hours
2
-0
/
+1836
*
feat(script): execute numeric FML assignments during mission Init
Valentin Popov
18 hours
2
-197
/
+1431
*
fix(script): read Init guards in native disk order
Valentin Popov
19 hours
2
-37
/
+72
*
fix(runtime): follow linked nodes after building helper hits
Valentin Popov
20 hours
3
-19
/
+641
*
feat(runtime): query building meshes in world space
Valentin Popov
22 hours
2
-0
/
+645
*
fix(render): hide native zero-alpha MSH batches
Valentin Popov
22 hours
2
-0
/
+32
*
feat(msh): decode triangle descriptors and query segments
Valentin Popov
23 hours
2
-3
/
+883
*
test(fx): cover native tree ray geometry
Valentin Popov
25 hours
1
-0
/
+136
*
fix(fx): orient Type 1 quads along their authored axis
Valentin Popov
27 hours
1
-11
/
+71
*
fix(camera): constrain free flight to terrain surface bounds
Valentin Popov
27 hours
1
-0
/
+16
*
feat(font): decode original Tfnt resources
Valentin Popov
28 hours
2
-0
/
+414
*
test(runtime): pin native Control activation clock bits
Valentin Popov
31 hours
1
-9
/
+22
*
feat(runtime): recompute loaded Control owner profiles
Valentin Popov
45 hours
2
-56
/
+876
*
feat(runtime): project load-time Control profile values
Valentin Popov
46 hours
2
-10
/
+1225
*
feat(runtime): project native Control object classes
Valentin Popov
2 days
2
-3
/
+206
*
feat(runtime): retain Control owner profiles during loading
Valentin Popov
2 days
2
-0
/
+227
*
feat(runtime): support tag-26 Control resource budgets
Valentin Popov
2 days
2
-12
/
+592
*
feat(runtime): support class-9 and default Control budgets
Valentin Popov
2 days
2
-33
/
+858
*
feat(runtime): run tag-15 and tag-19 Control budgets
Valentin Popov
2 days
2
-5
/
+1048
*
feat(runtime): distribute Control provider amounts
Valentin Popov
2 days
2
-14
/
+922
*
feat(runtime): propagate Control node stage changes
Valentin Popov
2 days
2
-23
/
+333
*
feat(runtime): update Control node stages
Valentin Popov
2 days
2
-7
/
+415
*
feat(runtime): publish provider values into model node state
Valentin Popov
2 days
2
-11
/
+109
*
feat(runtime): update live Control provider amounts
Valentin Popov
2 days
2
-5
/
+417
*
test(runtime): verify randomized Control resource cadence
Valentin Popov
2 days
1
-0
/
+45
*
fix(runtime): load robot Control device tables
Valentin Popov
2 days
3
-16
/
+208
*
test(runtime): verify native generator budget consumption
Valentin Popov
2 days
1
-0
/
+47
*
feat(runtime): run resource schedules during world steps
Valentin Popov
2 days
1
-33
/
+204
*
test(runtime): verify native Control activation clocks
Valentin Popov
2 days
1
-0
/
+79
*
test(runtime): verify active Control resource clock
Valentin Popov
2 days
1
-1
/
+69
*
test(runtime): verify native Control budget updates
Valentin Popov
2 days
1
-0
/
+142
*
test(runtime): verify native Control node stage transitions
Valentin Popov
8 days
1
-0
/
+441
*
feat(runtime): retain initial Control node amounts
Valentin Popov
8 days
2
-1
/
+189
*
feat(runtime): project initial Control mesh metadata
Valentin Popov
8 days
4
-6
/
+554
*
test(runtime): verify native Control provider updates
Valentin Popov
8 days
1
-3
/
+225
*
feat(runtime): advance loaded mission resources
Valentin Popov
8 days
2
-10
/
+1244
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