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* feat(assets): sample native resource device coefficientValentin Popov62 min.2-6/+422
* feat(runtime): initialize mission ore propertiesValentin Popov98 min.2-4/+281
* fix(runtime): model distributor share normalizationValentin Popov2 days2-13/+447
* feat(runtime): register mission objects with clan distributorsValentin Popov2 days1-2/+215
* fix(runtime): preserve native mission AI selection wordValentin Popov2 days1-2/+18
* test(runtime): verify native resource distributor tickValentin Popov2 days1-0/+603
* fix(runtime): warm behavior before mission InitValentin Popov2 days3-18/+724
* fix(runtime): execute the first supported Init eventValentin Popov2 days4-56/+1241
* fix(runtime): preserve native mission outcome guardsValentin Popov2 days2-47/+432
* docs(script): clarify mission outcome compatibility limitsValentin Popov2 days1-15/+16
* fix(script): preserve scheduler counter incrementValentin Popov2 days2-6/+109
* Preserve pending camera pose on viewport retryValentin Popov3 days1-0/+138
* fix(render): use view-dependent sky fog colorValentin Popov3 days1-12/+12
* Parse CTLD initial effect group selectorValentin Popov4 days1-2/+71
* feat(assets): load FX materials from selected archiveValentin Popov4 days1-6/+108
* Test terrain LOD mapping and queriesValentin Popov4 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov4 days1-22/+53
* feat(assets): load native BAS geometry for placementsValentin Popov4 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov4 days1-3/+58
* feat(assets): sample component control timelinesValentin Popov4 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov4 days1-1/+26
* feat(fx): evaluate generic Op1 point lightsValentin Popov4 days1-27/+348
* feat(fx): evaluate native Op8 smoke emittersValentin Popov4 days2-0/+1361
* feat(terrain): build BAS basement foundationsValentin Popov4 days3-24/+2953
* feat(fx): evaluate native Op7 particle poolsValentin Popov4 days2-0/+1457
* feat(material): sample normalized MAT0 phasesValentin Popov4 days1-0/+258
* feat(fx): evaluate native Op3 body typesValentin Popov4 days2-0/+985
* feat(fx): evaluate native generator mesh modesValentin Popov4 days2-0/+1429
* Use LOD0 for terrain queries and renderingValentin Popov4 days2-8/+386
* Fix sun sprite palette slotValentin Popov4 days1-7/+31
* test: cover native material interpolation masksValentin Popov5 days1-0/+57
* Fix Indexed8 Texm palette decodingValentin Popov5 days1-4/+15
* Reject degenerate shadow receiversValentin Popov7 days1-7/+64
* Load explicit component point listsValentin Popov11 days2-8/+495
* Parse native CTLD effect rowsValentin Popov11 days1-1/+481
* Fix FXID resource reference offsetsValentin Popov11 days1-32/+101
* fix: decode TEXM 888 channels in native orderValentin Popov11 days1-7/+54
* Match native SUN packed color sourceValentin Popov11 days1-1/+50
* feat: complete map viewer scene and static CTL pose previewValentin Popov11 days14-464/+11552
* chore: simplify project to engine docs and testsValentin Popov2026-09-0650-5239/+145
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-182-16/+151
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-0/+86
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-4/+208
* feat(script): resolve default init writesValentin Popov2026-07-181-3/+210
* feat(script): resolve handler eight statesValentin Popov2026-07-181-3/+189
* feat(script): resolve handler fifteen inputsValentin Popov2026-07-181-3/+299
* feat(script): resolve handler thirty dword callbacksValentin Popov2026-07-181-2/+165
* feat(runtime): load script varset defaultsValentin Popov2026-07-181-9/+151
* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-2/+277