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* feat(runtime): retain initial Control node amountsValentin Popov4 hours2-1/+189
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* feat(runtime): project initial Control mesh metadataValentin Popov4 hours4-6/+554
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* test(runtime): verify native Control provider updatesValentin Popov5 hours1-3/+225
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* feat(runtime): advance loaded mission resourcesValentin Popov6 hours2-10/+1244
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov26 hours4-26/+1029
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* feat(runtime): load Control node providers for resource queriesValentin Popov27 hours2-48/+893
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* feat(runtime): query and update loaded Control resourcesValentin Popov27 hours2-8/+901
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* feat(runtime): project merged Control device tablesValentin Popov28 hours2-12/+1506
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* feat(assets): sample native resource device coefficientValentin Popov29 hours2-6/+422
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* feat(runtime): initialize mission ore propertiesValentin Popov30 hours2-4/+281
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* fix(runtime): model distributor share normalizationValentin Popov3 days2-13/+447
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* feat(runtime): register mission objects with clan distributorsValentin Popov3 days1-2/+215
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* fix(runtime): preserve native mission AI selection wordValentin Popov3 days1-2/+18
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* test(runtime): verify native resource distributor tickValentin Popov3 days1-0/+603
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* fix(runtime): warm behavior before mission InitValentin Popov4 days3-18/+724
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* fix(runtime): execute the first supported Init eventValentin Popov4 days4-56/+1241
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* fix(runtime): preserve native mission outcome guardsValentin Popov4 days2-47/+432
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* docs(script): clarify mission outcome compatibility limitsValentin Popov4 days1-15/+16
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* fix(script): preserve scheduler counter incrementValentin Popov4 days2-6/+109
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* Preserve pending camera pose on viewport retryValentin Popov4 days1-0/+138
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* fix(render): use view-dependent sky fog colorValentin Popov4 days1-12/+12
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* Parse CTLD initial effect group selectorValentin Popov5 days1-2/+71
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* feat(assets): load FX materials from selected archiveValentin Popov5 days1-6/+108
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* Test terrain LOD mapping and queriesValentin Popov5 days2-8/+126
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov5 days1-22/+53
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* feat(assets): load native BAS geometry for placementsValentin Popov5 days3-25/+721
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* fix(terrain): preserve zero-area welded foundation facesValentin Popov5 days1-3/+58
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* feat(assets): sample component control timelinesValentin Popov5 days2-78/+1108
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* fix(fx): preserve rain tails on zero-time framesValentin Popov5 days1-1/+26
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* feat(fx): evaluate generic Op1 point lightsValentin Popov5 days1-27/+348
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov5 days2-0/+1361
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* feat(terrain): build BAS basement foundationsValentin Popov5 days3-24/+2953
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* feat(fx): evaluate native Op7 particle poolsValentin Popov5 days2-0/+1457
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* feat(material): sample normalized MAT0 phasesValentin Popov5 days1-0/+258
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* feat(fx): evaluate native Op3 body typesValentin Popov5 days2-0/+985
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* feat(fx): evaluate native generator mesh modesValentin Popov5 days2-0/+1429
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* Use LOD0 for terrain queries and renderingValentin Popov5 days2-8/+386
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* Fix sun sprite palette slotValentin Popov5 days1-7/+31
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* test: cover native material interpolation masksValentin Popov6 days1-0/+57
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* Fix Indexed8 Texm palette decodingValentin Popov6 days1-4/+15
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* Reject degenerate shadow receiversValentin Popov8 days1-7/+64
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* Load explicit component point listsValentin Popov12 days2-8/+495
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* Parse native CTLD effect rowsValentin Popov12 days1-1/+481
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* Fix FXID resource reference offsetsValentin Popov12 days1-32/+101
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* fix: decode TEXM 888 channels in native orderValentin Popov12 days1-7/+54
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* Match native SUN packed color sourceValentin Popov12 days1-1/+50
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* feat: complete map viewer scene and static CTL pose previewValentin Popov12 days14-464/+11552
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-0650-5239/+145
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
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* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-182-16/+151
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