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* feat(runtime): run resource schedules during world stepsValentin Popov34 hours1-33/+204
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* test(runtime): verify native Control activation clocksValentin Popov34 hours1-0/+79
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* test(runtime): verify active Control resource clockValentin Popov35 hours1-1/+69
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* test(runtime): verify native Control budget updatesValentin Popov35 hours1-0/+142
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* test(runtime): verify native Control node stage transitionsValentin Popov7 days1-0/+441
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* feat(runtime): retain initial Control node amountsValentin Popov8 days2-1/+189
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* feat(runtime): project initial Control mesh metadataValentin Popov8 days4-6/+554
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* test(runtime): verify native Control provider updatesValentin Popov8 days1-3/+225
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* feat(runtime): advance loaded mission resourcesValentin Popov8 days2-10/+1244
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov8 days4-26/+1029
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* feat(runtime): load Control node providers for resource queriesValentin Popov8 days2-48/+893
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* feat(runtime): query and update loaded Control resourcesValentin Popov8 days2-8/+901
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* feat(runtime): project merged Control device tablesValentin Popov9 days2-12/+1506
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* feat(assets): sample native resource device coefficientValentin Popov9 days2-6/+422
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* feat(runtime): initialize mission ore propertiesValentin Popov9 days2-4/+281
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* fix(runtime): model distributor share normalizationValentin Popov11 days2-13/+447
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* feat(runtime): register mission objects with clan distributorsValentin Popov11 days1-2/+215
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* fix(runtime): preserve native mission AI selection wordValentin Popov11 days1-2/+18
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* test(runtime): verify native resource distributor tickValentin Popov11 days1-0/+603
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* fix(runtime): warm behavior before mission InitValentin Popov11 days3-18/+724
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* fix(runtime): execute the first supported Init eventValentin Popov11 days4-56/+1241
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* fix(runtime): preserve native mission outcome guardsValentin Popov11 days2-47/+432
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* docs(script): clarify mission outcome compatibility limitsValentin Popov11 days1-15/+16
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* fix(script): preserve scheduler counter incrementValentin Popov11 days2-6/+109
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* Preserve pending camera pose on viewport retryValentin Popov11 days1-0/+138
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* fix(render): use view-dependent sky fog colorValentin Popov11 days1-12/+12
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* Parse CTLD initial effect group selectorValentin Popov13 days1-2/+71
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* feat(assets): load FX materials from selected archiveValentin Popov13 days1-6/+108
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* Test terrain LOD mapping and queriesValentin Popov13 days2-8/+126
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov13 days1-22/+53
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* feat(assets): load native BAS geometry for placementsValentin Popov13 days3-25/+721
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* fix(terrain): preserve zero-area welded foundation facesValentin Popov13 days1-3/+58
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* feat(assets): sample component control timelinesValentin Popov13 days2-78/+1108
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* fix(fx): preserve rain tails on zero-time framesValentin Popov13 days1-1/+26
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* feat(fx): evaluate generic Op1 point lightsValentin Popov13 days1-27/+348
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov13 days2-0/+1361
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* feat(terrain): build BAS basement foundationsValentin Popov13 days3-24/+2953
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* feat(fx): evaluate native Op7 particle poolsValentin Popov13 days2-0/+1457
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* feat(material): sample normalized MAT0 phasesValentin Popov13 days1-0/+258
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* feat(fx): evaluate native Op3 body typesValentin Popov13 days2-0/+985
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* feat(fx): evaluate native generator mesh modesValentin Popov13 days2-0/+1429
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* Use LOD0 for terrain queries and renderingValentin Popov13 days2-8/+386
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* Fix sun sprite palette slotValentin Popov13 days1-7/+31
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* test: cover native material interpolation masksValentin Popov13 days1-0/+57
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* Fix Indexed8 Texm palette decodingValentin Popov13 days1-4/+15
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* Reject degenerate shadow receiversValentin Popov2026-10-161-7/+64
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* Load explicit component point listsValentin Popov2026-10-112-8/+495
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* Parse native CTLD effect rowsValentin Popov2026-10-111-1/+481
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* Fix FXID resource reference offsetsValentin Popov2026-10-111-32/+101
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* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-7/+54
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