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* test(runtime): verify native Control node stage transitionsValentin Popov8 days1-0/+441
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* feat(runtime): retain initial Control node amountsValentin Popov8 days2-1/+189
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* feat(runtime): project initial Control mesh metadataValentin Popov8 days4-6/+554
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* test(runtime): verify native Control provider updatesValentin Popov8 days1-3/+225
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* feat(runtime): advance loaded mission resourcesValentin Popov8 days2-10/+1244
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov9 days4-26/+1029
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* feat(runtime): load Control node providers for resource queriesValentin Popov9 days2-48/+893
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* feat(runtime): query and update loaded Control resourcesValentin Popov9 days2-8/+901
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* feat(runtime): project merged Control device tablesValentin Popov9 days2-12/+1506
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* feat(assets): sample native resource device coefficientValentin Popov9 days2-6/+422
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* feat(runtime): initialize mission ore propertiesValentin Popov9 days2-4/+281
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* fix(runtime): model distributor share normalizationValentin Popov11 days2-13/+447
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* feat(runtime): register mission objects with clan distributorsValentin Popov11 days1-2/+215
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* fix(runtime): preserve native mission AI selection wordValentin Popov11 days1-2/+18
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* test(runtime): verify native resource distributor tickValentin Popov11 days1-0/+603
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* fix(runtime): warm behavior before mission InitValentin Popov11 days3-18/+724
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* fix(runtime): execute the first supported Init eventValentin Popov11 days4-56/+1241
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* fix(runtime): preserve native mission outcome guardsValentin Popov11 days2-47/+432
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* docs(script): clarify mission outcome compatibility limitsValentin Popov11 days1-15/+16
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* fix(script): preserve scheduler counter incrementValentin Popov11 days2-6/+109
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* Preserve pending camera pose on viewport retryValentin Popov11 days1-0/+138
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* fix(render): use view-dependent sky fog colorValentin Popov11 days1-12/+12
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* Parse CTLD initial effect group selectorValentin Popov13 days1-2/+71
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* feat(assets): load FX materials from selected archiveValentin Popov13 days1-6/+108
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* Test terrain LOD mapping and queriesValentin Popov13 days2-8/+126
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov13 days1-22/+53
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* feat(assets): load native BAS geometry for placementsValentin Popov13 days3-25/+721
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* fix(terrain): preserve zero-area welded foundation facesValentin Popov13 days1-3/+58
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* feat(assets): sample component control timelinesValentin Popov13 days2-78/+1108
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* fix(fx): preserve rain tails on zero-time framesValentin Popov13 days1-1/+26
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* feat(fx): evaluate generic Op1 point lightsValentin Popov13 days1-27/+348
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov13 days2-0/+1361
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* feat(terrain): build BAS basement foundationsValentin Popov13 days3-24/+2953
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* feat(fx): evaluate native Op7 particle poolsValentin Popov13 days2-0/+1457
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* feat(material): sample normalized MAT0 phasesValentin Popov13 days1-0/+258
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* feat(fx): evaluate native Op3 body typesValentin Popov13 days2-0/+985
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* feat(fx): evaluate native generator mesh modesValentin Popov13 days2-0/+1429
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* Use LOD0 for terrain queries and renderingValentin Popov13 days2-8/+386
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* Fix sun sprite palette slotValentin Popov13 days1-7/+31
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* test: cover native material interpolation masksValentin Popov13 days1-0/+57
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* Fix Indexed8 Texm palette decodingValentin Popov13 days1-4/+15
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* Reject degenerate shadow receiversValentin Popov2026-10-161-7/+64
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* Load explicit component point listsValentin Popov2026-10-112-8/+495
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* Parse native CTLD effect rowsValentin Popov2026-10-111-1/+481
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* Fix FXID resource reference offsetsValentin Popov2026-10-111-32/+101
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* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-7/+54
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* Match native SUN packed color sourceValentin Popov2026-10-111-1/+50
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-1114-464/+11552
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-0650-5239/+145
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
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