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* Test terrain LOD mapping and queriesValentin Popov2 days2-8/+126
* fix(assets): parse native CTL tags 2 and 5Valentin Popov2 days1-22/+53
* feat(assets): load native BAS geometry for placementsValentin Popov2 days3-25/+721
* fix(terrain): preserve zero-area welded foundation facesValentin Popov2 days1-3/+58
* feat(assets): sample component control timelinesValentin Popov2 days2-78/+1108
* fix(fx): preserve rain tails on zero-time framesValentin Popov2 days1-1/+26
* feat(fx): evaluate generic Op1 point lightsValentin Popov2 days1-27/+348
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2 days2-0/+1361
* feat(terrain): build BAS basement foundationsValentin Popov2 days3-24/+2953
* feat(fx): evaluate native Op7 particle poolsValentin Popov2 days2-0/+1457
* feat(material): sample normalized MAT0 phasesValentin Popov2 days1-0/+258
* feat(fx): evaluate native Op3 body typesValentin Popov2 days2-0/+985
* feat(fx): evaluate native generator mesh modesValentin Popov2 days2-0/+1429
* Use LOD0 for terrain queries and renderingValentin Popov2 days2-8/+386
* Fix sun sprite palette slotValentin Popov2 days1-7/+31
* test: cover native material interpolation masksValentin Popov3 days1-0/+57
* Fix Indexed8 Texm palette decodingValentin Popov3 days1-4/+15
* Reject degenerate shadow receiversValentin Popov5 days1-7/+64
* Load explicit component point listsValentin Popov9 days2-8/+495
* Parse native CTLD effect rowsValentin Popov9 days1-1/+481
* Fix FXID resource reference offsetsValentin Popov9 days1-32/+101
* fix: decode TEXM 888 channels in native orderValentin Popov9 days1-7/+54
* Match native SUN packed color sourceValentin Popov9 days1-1/+50
* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days14-464/+11552
* chore: simplify project to engine docs and testsValentin Popov2026-09-0650-5239/+145
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+134
* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-182-16/+151
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-0/+86
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-4/+208
* feat(script): resolve default init writesValentin Popov2026-07-181-3/+210
* feat(script): resolve handler eight statesValentin Popov2026-07-181-3/+189
* feat(script): resolve handler fifteen inputsValentin Popov2026-07-181-3/+299
* feat(script): resolve handler thirty dword callbacksValentin Popov2026-07-181-2/+165
* feat(runtime): load script varset defaultsValentin Popov2026-07-181-9/+151
* feat(script): parse varset numeric defaultsValentin Popov2026-07-181-2/+277
* feat(script): model handler two schedulerValentin Popov2026-07-181-1/+234
* feat(runtime): load mission script bundlesValentin Popov2026-07-183-5/+113
* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-1/+57
* feat(script): decode compiled package framingValentin Popov2026-07-182-0/+266
* feat(assets): preserve unit component asset provenanceValentin Popov2026-07-181-2/+44
* feat(prototype): trace unit component edgesValentin Popov2026-07-182-6/+62
* feat(prototype): retain unit component provenanceValentin Popov2026-07-183-0/+44
* feat(terrain): index surface queries with bvhValentin Popov2026-07-181-3/+259
* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-183-2/+175
* feat(world): retain mission transform stateValentin Popov2026-07-182-4/+104
* feat(render): preview explicit animation framesValentin Popov2026-07-181-1/+141
* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-183-18/+51
* feat(terrain): separate shade material selectionsValentin Popov2026-07-182-1/+26
* feat(terrain): decode slot material pairsValentin Popov2026-07-181-0/+68
* feat(terrain): expose slot render dispatchValentin Popov2026-07-181-0/+47