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* feat(msh): decode triangle descriptors and query segmentsValentin Popov4 hours1-0/+4
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* fix(camera): constrain free flight to terrain surface boundsValentin Popov8 hours1-0/+4
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* feat(font): decode original Tfnt resourcesValentin Popov10 hours2-9/+61
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* docs(ui): describe native menu font resource bindingsValentin Popov11 hours2-15/+66
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* test(runtime): pin native Control activation clock bitsValentin Popov12 hours2-38/+86
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* feat(runtime): recompute loaded Control owner profilesValentin Popov26 hours2-26/+183
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* docs(runtime): clarify Control load callback orderValentin Popov28 hours1-7/+8
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* feat(runtime): project load-time Control profile valuesValentin Popov28 hours2-8/+183
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* feat(runtime): project native Control object classesValentin Popov29 hours2-2/+75
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* feat(runtime): retain Control owner profiles during loadingValentin Popov30 hours2-0/+31
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* feat(runtime): support tag-26 Control resource budgetsValentin Popov30 hours2-24/+71
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* feat(runtime): support class-9 and default Control budgetsValentin Popov31 hours2-25/+101
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* feat(runtime): run tag-15 and tag-19 Control budgetsValentin Popov31 hours2-21/+71
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* feat(runtime): distribute Control provider amountsValentin Popov32 hours2-20/+87
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* feat(runtime): propagate Control node stage changesValentin Popov33 hours2-17/+49
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* feat(runtime): update Control node stagesValentin Popov33 hours2-6/+53
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* feat(runtime): publish provider values into model node stateValentin Popov33 hours2-6/+29
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* feat(runtime): update live Control provider amountsValentin Popov34 hours2-18/+60
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* test(runtime): verify randomized Control resource cadenceValentin Popov34 hours2-5/+45
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* fix(runtime): load robot Control device tablesValentin Popov34 hours1-4/+11
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* test(runtime): verify native generator budget consumptionValentin Popov34 hours2-1/+32
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* feat(runtime): run resource schedules during world stepsValentin Popov35 hours2-8/+19
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* test(runtime): verify native Control activation clocksValentin Popov35 hours2-5/+43
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* test(runtime): verify active Control resource clockValentin Popov35 hours2-12/+48
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* test(runtime): verify native Control budget updatesValentin Popov35 hours2-1/+36
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* docs(runtime): trace original Control clock deliveryValentin Popov35 hours2-7/+63
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* test(runtime): verify native Control node stage transitionsValentin Popov8 days2-9/+69
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* feat(runtime): retain initial Control node amountsValentin Popov8 days2-1/+48
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* feat(runtime): project initial Control mesh metadataValentin Popov8 days2-0/+77
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* test(runtime): verify native Control provider updatesValentin Popov8 days2-16/+67
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* feat(runtime): advance loaded mission resourcesValentin Popov8 days2-33/+83
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov8 days1-3/+13
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* feat(runtime): load Control node providers for resource queriesValentin Popov8 days1-10/+40
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* feat(runtime): query and update loaded Control resourcesValentin Popov9 days1-9/+20
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* feat(runtime): project merged Control device tablesValentin Popov9 days1-10/+28
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* docs(control): explain component device overridesValentin Popov9 days1-0/+27
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* feat(assets): sample native resource device coefficientValentin Popov9 days1-2/+27
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* feat(runtime): initialize mission ore propertiesValentin Popov9 days1-0/+36
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* fix(runtime): model distributor share normalizationValentin Popov11 days2-19/+49
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* feat(runtime): register mission objects with clan distributorsValentin Popov11 days1-4/+35
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* test(runtime): verify native resource distributor tickValentin Popov11 days2-3/+75
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* fix(runtime): warm behavior before mission InitValentin Popov11 days2-31/+113
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* fix(runtime): execute the first supported Init eventValentin Popov11 days2-54/+185
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* fix(runtime): preserve native mission outcome guardsValentin Popov11 days2-18/+75
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* docs(script): clarify mission outcome compatibility limitsValentin Popov11 days1-47/+67
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* docs(script): describe native condition evaluationValentin Popov11 days2-7/+97
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* fix(script): preserve scheduler counter incrementValentin Popov11 days1-0/+37
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-37/+20
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-062-53/+6
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* docs(script): trace callback command oneValentin Popov2026-07-181-6/+23
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