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path: root/docs/reference/environment-effects.md
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* test(fx): cover native tree ray geometryValentin Popov2 hours1-0/+11
* fix(render): preserve native world viewport depth rangeValentin Popov4 hours1-8/+24
* fix(fx): orient Type 1 quads along their authored axisValentin Popov4 hours1-0/+18
* fix(render): use view-dependent sky fog colorValentin Popov11 days1-0/+7
* fix(fx): preserve rain tails on zero-time framesValentin Popov13 days1-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov13 days1-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov13 days1-0/+28
* feat(fx): evaluate native Op7 particle poolsValentin Popov13 days1-0/+20
* feat(fx): evaluate native Op3 body typesValentin Popov13 days1-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov13 days1-0/+19
* fix: preserve native sky sprite screen depthValentin Popov13 days1-0/+29
* Fix sun sprite palette slotValentin Popov13 days1-0/+18
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-0/+203