aboutsummaryrefslogtreecommitdiff
path: root/docs/reference/environment-effects.md
Commit message (Collapse)AuthorAgeFilesLines
* test(fx): cover native tree ray geometryValentin Popov3 hours1-0/+11
|
* fix(render): preserve native world viewport depth rangeValentin Popov5 hours1-8/+24
|
* fix(fx): orient Type 1 quads along their authored axisValentin Popov5 hours1-0/+18
|
* fix(render): use view-dependent sky fog colorValentin Popov11 days1-0/+7
|
* fix(fx): preserve rain tails on zero-time framesValentin Popov13 days1-0/+4
|
* feat(fx): evaluate generic Op1 point lightsValentin Popov13 days1-0/+18
|
* feat(fx): evaluate native Op8 smoke emittersValentin Popov13 days1-0/+28
|
* feat(fx): evaluate native Op7 particle poolsValentin Popov13 days1-0/+20
|
* feat(fx): evaluate native Op3 body typesValentin Popov13 days1-0/+10
|
* feat(fx): evaluate native generator mesh modesValentin Popov13 days1-0/+19
|
* fix: preserve native sky sprite screen depthValentin Popov13 days1-0/+29
|
* Fix sun sprite palette slotValentin Popov13 days1-0/+18
|
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-0/+203
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.