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path: root/docs/reference/environment-effects.md
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* fix(render): use view-dependent sky fog colorValentin Popov25 hours1-0/+7
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* fix(fx): preserve rain tails on zero-time framesValentin Popov3 days1-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov3 days1-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov3 days1-0/+28
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* feat(fx): evaluate native Op7 particle poolsValentin Popov3 days1-0/+20
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* feat(fx): evaluate native Op3 body typesValentin Popov3 days1-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov3 days1-0/+19
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* fix: preserve native sky sprite screen depthValentin Popov3 days1-0/+29
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* Fix sun sprite palette slotValentin Popov3 days1-0/+18
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* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days1-0/+203
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.