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path: root/docs/reference/environment-effects.md
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* feat(fx): play ambient Control sound commandsValentin Popov16 hours1-0/+35
* feat(render): integrate Control effects and animated world sceneValentin Popov21 hours1-50/+105
* test(fx): cover native tree ray geometryValentin Popov42 hours1-0/+11
* fix(render): preserve native world viewport depth rangeValentin Popov43 hours1-8/+24
* fix(fx): orient Type 1 quads along their authored axisValentin Popov44 hours1-0/+18
* fix(render): use view-dependent sky fog colorValentin Popov13 days1-0/+7
* fix(fx): preserve rain tails on zero-time framesValentin Popov2026-10-181-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov2026-10-181-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2026-10-181-0/+28
* feat(fx): evaluate native Op7 particle poolsValentin Popov2026-10-181-0/+20
* feat(fx): evaluate native Op3 body typesValentin Popov2026-10-181-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov2026-10-181-0/+19
* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-0/+29
* Fix sun sprite palette slotValentin Popov2026-10-181-0/+18
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-0/+203