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path: root/docs/reference/environment-effects.md
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* feat(render): integrate Control effects and animated world sceneValentin Popov8 hours1-50/+105
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* test(fx): cover native tree ray geometryValentin Popov29 hours1-0/+11
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* fix(render): preserve native world viewport depth rangeValentin Popov31 hours1-8/+24
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* fix(fx): orient Type 1 quads along their authored axisValentin Popov31 hours1-0/+18
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* fix(render): use view-dependent sky fog colorValentin Popov12 days1-0/+7
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* fix(fx): preserve rain tails on zero-time framesValentin Popov14 days1-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov14 days1-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov14 days1-0/+28
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* feat(fx): evaluate native Op7 particle poolsValentin Popov14 days1-0/+20
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* feat(fx): evaluate native Op3 body typesValentin Popov14 days1-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov14 days1-0/+19
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* fix: preserve native sky sprite screen depthValentin Popov14 days1-0/+29
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* Fix sun sprite palette slotValentin Popov14 days1-0/+18
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-0/+203
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.