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path: root/docs/reference/environment-effects.md
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* fix(render): use view-dependent sky fog colorValentin Popov19 hours1-0/+7
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* fix(fx): preserve rain tails on zero-time framesValentin Popov2 days1-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov2 days1-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov2 days1-0/+28
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* feat(fx): evaluate native Op7 particle poolsValentin Popov2 days1-0/+20
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* feat(fx): evaluate native Op3 body typesValentin Popov2 days1-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov2 days1-0/+19
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* fix: preserve native sky sprite screen depthValentin Popov2 days1-0/+29
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* Fix sun sprite palette slotValentin Popov2 days1-0/+18
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* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days1-0/+203
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.