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path: root/docs/reference/environment-effects.md
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* feat(fx): play ambient Control sound commandsValentin Popov13 hours1-0/+35
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* feat(render): integrate Control effects and animated world sceneValentin Popov17 hours1-50/+105
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* test(fx): cover native tree ray geometryValentin Popov38 hours1-0/+11
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* fix(render): preserve native world viewport depth rangeValentin Popov40 hours1-8/+24
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* fix(fx): orient Type 1 quads along their authored axisValentin Popov40 hours1-0/+18
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* fix(render): use view-dependent sky fog colorValentin Popov13 days1-0/+7
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* fix(fx): preserve rain tails on zero-time framesValentin Popov2026-10-181-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov2026-10-181-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov2026-10-181-0/+28
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* feat(fx): evaluate native Op7 particle poolsValentin Popov2026-10-181-0/+20
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* feat(fx): evaluate native Op3 body typesValentin Popov2026-10-181-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov2026-10-181-0/+19
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* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-0/+29
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* Fix sun sprite palette slotValentin Popov2026-10-181-0/+18
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* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-0/+203
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.