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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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docs
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reference
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environment-effects.md
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Author
Age
Files
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*
test(fx): cover native tree ray geometry
Valentin Popov
3 hours
1
-0
/
+11
*
fix(render): preserve native world viewport depth range
Valentin Popov
5 hours
1
-8
/
+24
*
fix(fx): orient Type 1 quads along their authored axis
Valentin Popov
5 hours
1
-0
/
+18
*
fix(render): use view-dependent sky fog color
Valentin Popov
11 days
1
-0
/
+7
*
fix(fx): preserve rain tails on zero-time frames
Valentin Popov
13 days
1
-0
/
+4
*
feat(fx): evaluate generic Op1 point lights
Valentin Popov
13 days
1
-0
/
+18
*
feat(fx): evaluate native Op8 smoke emitters
Valentin Popov
13 days
1
-0
/
+28
*
feat(fx): evaluate native Op7 particle pools
Valentin Popov
13 days
1
-0
/
+20
*
feat(fx): evaluate native Op3 body types
Valentin Popov
13 days
1
-0
/
+10
*
feat(fx): evaluate native generator mesh modes
Valentin Popov
13 days
1
-0
/
+19
*
fix: preserve native sky sprite screen depth
Valentin Popov
13 days
1
-0
/
+29
*
Fix sun sprite palette slot
Valentin Popov
13 days
1
-0
/
+18
*
feat: complete map viewer scene and static CTL pose preview
Valentin Popov
2026-10-11
1
-0
/
+203