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* Fix material categories and transparent background orderingValentin Popov6 days1-0/+41
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* Use native heading for sky gradientValentin Popov6 days1-0/+9
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* Fix terrain height and native frame captureValentin Popov6 days1-1/+34
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov6 days1-0/+8
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-0/+10
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+7
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-0/+10
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* docs: rewrite MkDocs documentationValentin Popov2026-06-221-0/+56