aboutsummaryrefslogtreecommitdiff
path: root/docs/reference/render-frame.md
Commit message (Expand)AuthorAgeFilesLines
* fix(render): use native squared distance for vertex fogValentin Popov2 hours1-0/+20
* fix(render): scale Control light radius with emitter transformValentin Popov3 hours1-0/+15
* fix(render): fade MSH portals with camera distanceValentin Popov3 hours1-0/+30
* feat(render): integrate Control effects and animated world sceneValentin Popov4 hours1-29/+44
* feat(app): constrain free-flight movement by building meshesValentin Popov20 hours1-2/+22
* fix(render): hide native zero-alpha MSH batchesValentin Popov22 hours1-0/+17
* fix(camera): constrain free flight to terrain surface boundsValentin Popov27 hours1-0/+15
* fix: preserve material samples across frame retriesValentin Popov12 days1-0/+8
* Preserve pending camera pose on viewport retryValentin Popov12 days1-0/+9
* Match free-flight camera to native projectionValentin Popov14 days1-0/+21
* docs: translate render frame referenceValentin Popov14 days1-167/+162
* Fix material categories and transparent background orderingValentin Popov2026-10-111-0/+41
* Use native heading for sky gradientValentin Popov2026-10-111-0/+9
* Fix terrain height and native frame captureValentin Popov2026-10-111-1/+34
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-111-0/+8
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-0/+10
* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+7
* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-0/+10
* docs: rewrite MkDocs documentationValentin Popov2026-06-221-0/+56