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* feat(fx): evaluate native Op7 particle poolscodex/op7-evaluatorValentin Popov9 hours1-0/+20
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* feat(material): sample normalized MAT0 phasesValentin Popov9 hours1-0/+7
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* feat(fx): evaluate native Op3 body typescodex/ambient-op3-evaluatorValentin Popov9 hours1-0/+10
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* feat(fx): evaluate native generator mesh modescodex/fx-visual-evaluatorValentin Popov9 hours1-0/+19
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* fix: align native MSH face cullingValentin Popov10 hours1-0/+47
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* fix: preserve native sky sprite screen depthValentin Popov10 hours1-0/+29
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* Match free-flight camera to native projectionValentin Popov11 hours1-0/+21
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* Fix sun sprite palette slotValentin Popov12 hours1-0/+18
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* docs: translate render frame referenceValentin Popov17 hours1-167/+162
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* docs: correct renderer source contractsValentin Popov17 hours1-5/+10
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* Fix material categories and transparent background orderingValentin Popov7 days2-4/+54
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* docs: clarify native TEXM channel conversionValentin Popov7 days1-3/+3
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* fix: decode TEXM 888 channels in native orderValentin Popov7 days1-3/+7
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* Use native heading for sky gradientValentin Popov7 days1-0/+9
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* Fix terrain height and native frame captureValentin Popov7 days1-1/+34
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov7 days5-29/+600
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-062-5/+34
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-10/+14
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-0/+9
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* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+6
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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-0/+10
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+7
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-0/+10
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* docs: rewrite MkDocs documentationValentin Popov2026-06-227-0/+468