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* Use native heading for sky gradientValentin Popov6 days1-0/+9
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* Fix terrain height and native frame captureValentin Popov6 days1-1/+34
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov6 days5-29/+600
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-062-5/+34
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-10/+14
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-0/+9
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* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+6
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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-0/+10
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+7
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-0/+10
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* docs: rewrite MkDocs documentationValentin Popov2026-06-227-0/+468