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* fix: preserve material samples across frame retriesValentin Popov19 hours1-0/+8
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* Preserve pending camera pose on viewport retryValentin Popov20 hours1-0/+9
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* fix(render): use view-dependent sky fog colorValentin Popov21 hours1-0/+7
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* fix(fx): preserve rain tails on zero-time framesValentin Popov2 days1-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov2 days1-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov2 days1-0/+28
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* feat(fx): evaluate native Op7 particle poolsValentin Popov2 days1-0/+20
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* feat(material): sample normalized MAT0 phasesValentin Popov2 days1-0/+7
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* feat(fx): evaluate native Op3 body typesValentin Popov2 days1-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov2 days1-0/+19
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* fix: align native MSH face cullingValentin Popov3 days1-0/+47
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* fix: preserve native sky sprite screen depthValentin Popov3 days1-0/+29
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* Match free-flight camera to native projectionValentin Popov3 days1-0/+21
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* Fix sun sprite palette slotValentin Popov3 days1-0/+18
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* docs: translate render frame referenceValentin Popov3 days1-167/+162
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* docs: correct renderer source contractsValentin Popov3 days1-5/+10
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* Fix material categories and transparent background orderingValentin Popov9 days2-4/+54
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* docs: clarify native TEXM channel conversionValentin Popov9 days1-3/+3
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* fix: decode TEXM 888 channels in native orderValentin Popov9 days1-3/+7
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* Use native heading for sky gradientValentin Popov9 days1-0/+9
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* Fix terrain height and native frame captureValentin Popov9 days1-1/+34
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days5-29/+600
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-062-5/+34
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-10/+14
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-0/+9
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* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+6
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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-0/+10
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+7
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-0/+10
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* docs: rewrite MkDocs documentationValentin Popov2026-06-227-0/+468