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fparkan
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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Author
Age
Files
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*
fix(render): draw translucent water into planar reflections
trunk
Valentin Popov
9 hours
1
-0
/
+17
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*
feat(fx): animate native point light color and radius jitter
Valentin Popov
10 hours
2
-5
/
+26
|
*
fix(render): preserve object-local point lights on models
Valentin Popov
10 hours
2
-3
/
+23
|
*
feat(fx): track phase and restart per effect instance
Valentin Popov
10 hours
1
-6
/
+19
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*
fix(render): match native packet distance approximation
Valentin Popov
11 hours
1
-10
/
+20
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*
fix(game): render terrain without placed object meshes
Valentin Popov
13 hours
1
-0
/
+5
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*
perf(render): avoid forced FIFO fallback without mailbox
Valentin Popov
14 hours
1
-0
/
+16
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*
fix(tools): preserve opaque framebuffer RGB in captures
Valentin Popov
14 hours
1
-0
/
+6
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*
chore(render): report unexpanded ambient effects
Valentin Popov
15 hours
1
-0
/
+9
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*
chore(render): expose unused vertex color coverage
Valentin Popov
17 hours
1
-1
/
+4
|
*
fix(render): animate sky layers on the native UV clock
Valentin Popov
23 hours
1
-0
/
+25
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*
fix(capture): replay the projection used by world geometry
Valentin Popov
24 hours
1
-0
/
+11
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*
feat(fx): play ambient Control sound commands
Valentin Popov
26 hours
1
-0
/
+35
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*
docs(render): distinguish fog color from the lighting floor
Valentin Popov
27 hours
2
-10
/
+20
|
*
fix(render): apply celestial birth matrix to column vectors
Valentin Popov
27 hours
2
-13
/
+27
|
*
fix(render): use native squared distance for vertex fog
Valentin Popov
28 hours
1
-0
/
+20
|
*
fix(render): scale Control light radius with emitter transform
Valentin Popov
29 hours
1
-0
/
+15
|
*
fix(render): fade MSH portals with camera distance
Valentin Popov
30 hours
1
-0
/
+30
|
*
feat(render): integrate Control effects and animated world scene
Valentin Popov
30 hours
3
-79
/
+194
|
*
feat(app): constrain free-flight movement by building meshes
Valentin Popov
46 hours
2
-11
/
+46
|
*
fix(runtime): follow linked nodes after building helper hits
Valentin Popov
47 hours
1
-20
/
+38
|
*
feat(runtime): query building meshes in world space
Valentin Popov
48 hours
1
-0
/
+31
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*
fix(render): hide native zero-alpha MSH batches
Valentin Popov
2 days
2
-0
/
+21
|
*
feat(msh): decode triangle descriptors and query segments
Valentin Popov
2 days
1
-0
/
+39
|
*
test(fx): cover native tree ray geometry
Valentin Popov
2 days
1
-0
/
+11
|
*
fix(render): preserve native world viewport depth range
Valentin Popov
2 days
1
-8
/
+24
|
*
fix(fx): orient Type 1 quads along their authored axis
Valentin Popov
2 days
1
-0
/
+18
|
*
fix(camera): constrain free flight to terrain surface bounds
Valentin Popov
2 days
1
-0
/
+15
|
*
feat(runtime): initialize mission ore properties
Valentin Popov
10 days
1
-0
/
+12
|
*
feat(runtime): register mission objects with clan distributors
Valentin Popov
13 days
1
-0
/
+2
|
*
fix(runtime): preserve native mission AI selection word
Valentin Popov
13 days
1
-0
/
+28
|
*
fix: preserve material samples across frame retries
Valentin Popov
13 days
1
-0
/
+8
|
*
Preserve pending camera pose on viewport retry
Valentin Popov
13 days
1
-0
/
+9
|
*
fix(render): use view-dependent sky fog color
Valentin Popov
13 days
1
-0
/
+7
|
*
fix(fx): preserve rain tails on zero-time frames
Valentin Popov
2026-10-18
1
-0
/
+4
|
*
feat(fx): evaluate generic Op1 point lights
Valentin Popov
2026-10-18
1
-0
/
+18
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*
feat(fx): evaluate native Op8 smoke emitters
Valentin Popov
2026-10-18
1
-0
/
+28
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*
feat(fx): evaluate native Op7 particle pools
Valentin Popov
2026-10-18
1
-0
/
+20
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*
feat(material): sample normalized MAT0 phases
Valentin Popov
2026-10-18
1
-0
/
+7
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*
feat(fx): evaluate native Op3 body types
Valentin Popov
2026-10-18
1
-0
/
+10
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*
feat(fx): evaluate native generator mesh modes
Valentin Popov
2026-10-18
1
-0
/
+19
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*
fix: align native MSH face culling
Valentin Popov
2026-10-18
1
-0
/
+47
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*
fix: preserve native sky sprite screen depth
Valentin Popov
2026-10-18
1
-0
/
+29
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*
Match free-flight camera to native projection
Valentin Popov
2026-10-18
1
-0
/
+21
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*
Fix sun sprite palette slot
Valentin Popov
2026-10-18
1
-0
/
+18
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*
docs: translate render frame reference
Valentin Popov
2026-10-17
1
-167
/
+162
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*
docs: correct renderer source contracts
Valentin Popov
2026-10-17
1
-5
/
+10
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*
Fix material categories and transparent background ordering
Valentin Popov
2026-10-11
2
-4
/
+54
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*
docs: clarify native TEXM channel conversion
Valentin Popov
2026-10-11
1
-3
/
+3
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*
fix: decode TEXM 888 channels in native order
Valentin Popov
2026-10-11
1
-3
/
+7
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