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* fix(render): draw translucent water into planar reflectionstrunkValentin Popov9 hours1-0/+17
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* feat(fx): animate native point light color and radius jitterValentin Popov10 hours2-5/+26
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* fix(render): preserve object-local point lights on modelsValentin Popov10 hours2-3/+23
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* feat(fx): track phase and restart per effect instanceValentin Popov10 hours1-6/+19
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* fix(render): match native packet distance approximationValentin Popov11 hours1-10/+20
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* fix(game): render terrain without placed object meshesValentin Popov13 hours1-0/+5
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* perf(render): avoid forced FIFO fallback without mailboxValentin Popov14 hours1-0/+16
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* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov14 hours1-0/+6
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* chore(render): report unexpanded ambient effectsValentin Popov15 hours1-0/+9
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* chore(render): expose unused vertex color coverageValentin Popov17 hours1-1/+4
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* fix(render): animate sky layers on the native UV clockValentin Popov23 hours1-0/+25
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* fix(capture): replay the projection used by world geometryValentin Popov24 hours1-0/+11
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* feat(fx): play ambient Control sound commandsValentin Popov26 hours1-0/+35
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* docs(render): distinguish fog color from the lighting floorValentin Popov27 hours2-10/+20
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* fix(render): apply celestial birth matrix to column vectorsValentin Popov27 hours2-13/+27
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* fix(render): use native squared distance for vertex fogValentin Popov28 hours1-0/+20
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* fix(render): scale Control light radius with emitter transformValentin Popov29 hours1-0/+15
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* fix(render): fade MSH portals with camera distanceValentin Popov30 hours1-0/+30
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* feat(render): integrate Control effects and animated world sceneValentin Popov30 hours3-79/+194
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* feat(app): constrain free-flight movement by building meshesValentin Popov46 hours2-11/+46
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* fix(runtime): follow linked nodes after building helper hitsValentin Popov47 hours1-20/+38
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* feat(runtime): query building meshes in world spaceValentin Popov48 hours1-0/+31
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* fix(render): hide native zero-alpha MSH batchesValentin Popov2 days2-0/+21
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* feat(msh): decode triangle descriptors and query segmentsValentin Popov2 days1-0/+39
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* test(fx): cover native tree ray geometryValentin Popov2 days1-0/+11
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* fix(render): preserve native world viewport depth rangeValentin Popov2 days1-8/+24
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* fix(fx): orient Type 1 quads along their authored axisValentin Popov2 days1-0/+18
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* fix(camera): constrain free flight to terrain surface boundsValentin Popov2 days1-0/+15
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* feat(runtime): initialize mission ore propertiesValentin Popov10 days1-0/+12
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* feat(runtime): register mission objects with clan distributorsValentin Popov13 days1-0/+2
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* fix(runtime): preserve native mission AI selection wordValentin Popov13 days1-0/+28
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* fix: preserve material samples across frame retriesValentin Popov13 days1-0/+8
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* Preserve pending camera pose on viewport retryValentin Popov13 days1-0/+9
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* fix(render): use view-dependent sky fog colorValentin Popov13 days1-0/+7
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* fix(fx): preserve rain tails on zero-time framesValentin Popov2026-10-181-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov2026-10-181-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov2026-10-181-0/+28
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* feat(fx): evaluate native Op7 particle poolsValentin Popov2026-10-181-0/+20
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* feat(material): sample normalized MAT0 phasesValentin Popov2026-10-181-0/+7
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* feat(fx): evaluate native Op3 body typesValentin Popov2026-10-181-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov2026-10-181-0/+19
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* fix: align native MSH face cullingValentin Popov2026-10-181-0/+47
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* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-0/+29
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* Match free-flight camera to native projectionValentin Popov2026-10-181-0/+21
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* Fix sun sprite palette slotValentin Popov2026-10-181-0/+18
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* docs: translate render frame referenceValentin Popov2026-10-171-167/+162
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* docs: correct renderer source contractsValentin Popov2026-10-171-5/+10
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* Fix material categories and transparent background orderingValentin Popov2026-10-112-4/+54
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* docs: clarify native TEXM channel conversionValentin Popov2026-10-111-3/+3
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* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-3/+7
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