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* feat(runtime): initialize mission ore propertiesValentin Popov3 hours1-0/+12
* feat(runtime): register mission objects with clan distributorsValentin Popov2 days1-0/+2
* fix(runtime): preserve native mission AI selection wordValentin Popov2 days1-0/+28
* fix: preserve material samples across frame retriesValentin Popov3 days1-0/+8
* Preserve pending camera pose on viewport retryValentin Popov3 days1-0/+9
* fix(render): use view-dependent sky fog colorValentin Popov3 days1-0/+7
* fix(fx): preserve rain tails on zero-time framesValentin Popov4 days1-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov4 days1-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov4 days1-0/+28
* feat(fx): evaluate native Op7 particle poolsValentin Popov4 days1-0/+20
* feat(material): sample normalized MAT0 phasesValentin Popov4 days1-0/+7
* feat(fx): evaluate native Op3 body typesValentin Popov4 days1-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov4 days1-0/+19
* fix: align native MSH face cullingValentin Popov4 days1-0/+47
* fix: preserve native sky sprite screen depthValentin Popov4 days1-0/+29
* Match free-flight camera to native projectionValentin Popov4 days1-0/+21
* Fix sun sprite palette slotValentin Popov4 days1-0/+18
* docs: translate render frame referenceValentin Popov5 days1-167/+162
* docs: correct renderer source contractsValentin Popov5 days1-5/+10
* Fix material categories and transparent background orderingValentin Popov11 days2-4/+54
* docs: clarify native TEXM channel conversionValentin Popov11 days1-3/+3
* fix: decode TEXM 888 channels in native orderValentin Popov11 days1-3/+7
* Use native heading for sky gradientValentin Popov11 days1-0/+9
* Fix terrain height and native frame captureValentin Popov11 days1-1/+34
* feat: complete map viewer scene and static CTL pose previewValentin Popov11 days5-29/+600
* chore: simplify project to engine docs and testsValentin Popov2026-09-062-5/+34
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-10/+14
* feat(render): apply static node fallback posesValentin Popov2026-07-181-0/+9
* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+6
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-0/+10
* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+7
* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-0/+10
* docs: rewrite MkDocs documentationValentin Popov2026-06-227-0/+468