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* feat(fx): play ambient Control sound commandsValentin Popov15 hours1-0/+35
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* docs(render): distinguish fog color from the lighting floorValentin Popov16 hours2-10/+20
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* fix(render): apply celestial birth matrix to column vectorsValentin Popov16 hours2-13/+27
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* fix(render): use native squared distance for vertex fogValentin Popov18 hours1-0/+20
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* fix(render): scale Control light radius with emitter transformValentin Popov18 hours1-0/+15
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* fix(render): fade MSH portals with camera distanceValentin Popov19 hours1-0/+30
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* feat(render): integrate Control effects and animated world sceneValentin Popov20 hours3-79/+194
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* feat(app): constrain free-flight movement by building meshesValentin Popov35 hours2-11/+46
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* fix(runtime): follow linked nodes after building helper hitsValentin Popov36 hours1-20/+38
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* feat(runtime): query building meshes in world spaceValentin Popov37 hours1-0/+31
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* fix(render): hide native zero-alpha MSH batchesValentin Popov38 hours2-0/+21
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* feat(msh): decode triangle descriptors and query segmentsValentin Popov39 hours1-0/+39
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* test(fx): cover native tree ray geometryValentin Popov41 hours1-0/+11
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* fix(render): preserve native world viewport depth rangeValentin Popov42 hours1-8/+24
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* fix(fx): orient Type 1 quads along their authored axisValentin Popov43 hours1-0/+18
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* fix(camera): constrain free flight to terrain surface boundsValentin Popov43 hours1-0/+15
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* feat(runtime): initialize mission ore propertiesValentin Popov10 days1-0/+12
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* feat(runtime): register mission objects with clan distributorsValentin Popov12 days1-0/+2
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* fix(runtime): preserve native mission AI selection wordValentin Popov12 days1-0/+28
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* fix: preserve material samples across frame retriesValentin Popov13 days1-0/+8
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* Preserve pending camera pose on viewport retryValentin Popov13 days1-0/+9
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* fix(render): use view-dependent sky fog colorValentin Popov13 days1-0/+7
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* fix(fx): preserve rain tails on zero-time framesValentin Popov2026-10-181-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov2026-10-181-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov2026-10-181-0/+28
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* feat(fx): evaluate native Op7 particle poolsValentin Popov2026-10-181-0/+20
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* feat(material): sample normalized MAT0 phasesValentin Popov2026-10-181-0/+7
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* feat(fx): evaluate native Op3 body typesValentin Popov2026-10-181-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov2026-10-181-0/+19
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* fix: align native MSH face cullingValentin Popov2026-10-181-0/+47
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* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-0/+29
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* Match free-flight camera to native projectionValentin Popov2026-10-181-0/+21
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* Fix sun sprite palette slotValentin Popov2026-10-181-0/+18
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* docs: translate render frame referenceValentin Popov2026-10-171-167/+162
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* docs: correct renderer source contractsValentin Popov2026-10-171-5/+10
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* Fix material categories and transparent background orderingValentin Popov2026-10-112-4/+54
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* docs: clarify native TEXM channel conversionValentin Popov2026-10-111-3/+3
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* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-3/+7
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* Use native heading for sky gradientValentin Popov2026-10-111-0/+9
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* Fix terrain height and native frame captureValentin Popov2026-10-111-1/+34
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-115-29/+600
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-062-5/+34
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-10/+14
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-0/+9
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* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+6
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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-0/+10
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+7
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-0/+10
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* docs: rewrite MkDocs documentationValentin Popov2026-06-227-0/+468